Unity接入微信支付SDK 2022年版安卓篇

最近1年转了UE开发,博客更新的比较少,技术栈宽了不少,以后有空尽量多更新,也方便总结记忆

Unity接入微信支付整个过程坑比较多,网上之前的教程要么比较老,要么比较零碎,只能东拼西凑摸索,跑通后还是总结记录下吧

开发环境,Windows11,Unity2020.3.24f1c2,Android Studio2021.2.1 Patch2

1.注册微信开放平台,注册应用,申请微信支付,来获取调取SDK的必要参数,此处不展开了(https://open.weixin.qq.com/)
2.确保开发环境装好,jdk,sdk等,Unity的安卓环境可以用Unity Hub自带的装好,也可以用全局环境变量的
3.Android Studio端的开发,导出aar

新建工程
Unity接入微信支付SDK 2022年版安卓篇

设置包名,注意要和unity工程的包名一致
Unity接入微信支付SDK 2022年版安卓篇

切换到Project视图,新建module,要选择Android Library
Unity接入微信支付SDK 2022年版安卓篇

保持包名一致
Unity接入微信支付SDK 2022年版安卓篇

需要将微信的库和Unity(微信支付成功后需要安卓端主动通知Unity端)的库都加入到工程中的lib文件夹中
Unity接入微信支付SDK 2022年版安卓篇

Unity的库在这个位置,classes.jar文件,根据自己的需求来选择il2cpp还是mono,release还是dev,一共四种
Unity接入微信支付SDK 2022年版安卓篇

将Unity的库照图右键添加到gradle配置中
Unity接入微信支付SDK 2022年版安卓篇

新版的classes.jar文件里不包含UnityPlayerActivity类,需要从你编辑器的这个路径里Editor2020.3.24f1c2EditorDataPlaybackEnginesAndroidPlayerSourcecomunity3dplayer拷贝出UnityPlayerActivity.java文件

然后回到编辑器中,取消勾选图片中的选线,可以让包名文件夹分级
Unity接入微信支付SDK 2022年版安卓篇

新建一级微信package
Unity接入微信支付SDK 2022年版安卓篇

直接把UnityPlayerActivity.java文件拖到wx下面
Unity接入微信支付SDK 2022年版安卓篇

然后我们开始引入微信的库,微信官方已经不直接提供jar或者aar的下载,已改用 gradle 形式,发布到 Maven Central
Unity接入微信支付SDK 2022年版安卓篇

这样方便安卓工程集成,但是我们要打出aar包给unity使用,直接导出aar的话并不包含微信的库,有两种方法来解决
1)是谷歌出的一款插件,通过Unity插件Play Services Resolver for Unity在Unity端补全aar库的依赖关系,这个甚至可以补全ios平台的依赖,但我用的不多,引路官方仓库:https://github.com/googlesamples/unity-jar-resolver
2)通过Google Maven下载,搜索wechat,然后选择版本,选择aar包下载到本地
Unity接入微信支付SDK 2022年版安卓篇
Unity接入微信支付SDK 2022年版安卓篇

aar包中是包含jar的,我们需要用解压软件把jar包提取出来,然后改好名字
Unity接入微信支付SDK 2022年版安卓篇

最后将微信的jar包放到lib下面并右键添加到工程中
Unity接入微信支付SDK 2022年版安卓篇

这时我们rebuild工程,就可以看到打出的aar包了,在这个路径下
Unity接入微信支付SDK 2022年版安卓篇

还有一点,这个aar包中包含unity的库,我们不需要,这会导致我们打包报错,修改build.gradle,将unity的库改为只引用,打包不包含
Unity接入微信支付SDK 2022年版安卓篇

至此我们的lib依赖部分完成,下面开始添加Java的逻辑,首先是两个微信的Activity,用于安卓到Unity端的调用,一个登录,一个支付
Unity接入微信支付SDK 2022年版安卓篇

代码在这里,记住,别忘了把APP_ID换成你们自己申请的
WXEntryActivity

package com.myvision.myapp.wxapi;  import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.os.Handler; import android.os.Message; import android.widget.Toast;  import com.tencent.mm.opensdk.constants.ConstantsAPI; import com.tencent.mm.opensdk.modelbase.BaseReq; import com.tencent.mm.opensdk.modelbase.BaseResp; import com.tencent.mm.opensdk.modelbiz.SubscribeMessage; import com.tencent.mm.opensdk.modelbiz.WXLaunchMiniProgram; import com.tencent.mm.opensdk.modelbiz.WXOpenBusinessView; import com.tencent.mm.opensdk.modelbiz.WXOpenBusinessWebview; import com.tencent.mm.opensdk.modelmsg.SendAuth; import com.tencent.mm.opensdk.modelmsg.ShowMessageFromWX; import com.tencent.mm.opensdk.modelmsg.WXAppExtendObject; import com.tencent.mm.opensdk.modelmsg.WXMediaMessage; import com.tencent.mm.opensdk.openapi.IWXAPI; import com.tencent.mm.opensdk.openapi.IWXAPIEventHandler; import com.tencent.mm.opensdk.openapi.WXAPIFactory;  import java.lang.ref.WeakReference;  public class WXEntryActivity extends Activity implements IWXAPIEventHandler{     private static String TAG = "MicroMsg.WXEntryActivity";      private IWXAPI api;     private MyHandler handler;     public static String wxAPPID = "换成你们自己";     private static class MyHandler extends Handler {         private final WeakReference<WXEntryActivity> wxEntryActivityWeakReference;          public MyHandler(WXEntryActivity wxEntryActivity){             wxEntryActivityWeakReference = new WeakReference<WXEntryActivity>(wxEntryActivity);         }          @Override         public void handleMessage(Message msg) {             int tag = msg.what;          }     }      @Override     public void onCreate(Bundle savedInstanceState) {         super.onCreate(savedInstanceState);          api = WXAPIFactory.createWXAPI(this, wxAPPID, false);         handler = new MyHandler(this);          try {             Intent intent = getIntent();             api.handleIntent(intent, this);         } catch (Exception e) {             e.printStackTrace();         }     }      @Override     protected void onNewIntent(Intent intent) {         super.onNewIntent(intent);          setIntent(intent);         api.handleIntent(intent, this);     }      @Override     public void onReq(BaseReq req) {         switch (req.getType()) {             case ConstantsAPI.COMMAND_GETMESSAGE_FROM_WX:                 goToGetMsg();                 break;             case ConstantsAPI.COMMAND_SHOWMESSAGE_FROM_WX:                 goToShowMsg((ShowMessageFromWX.Req) req);                 break;             default:                 break;         }         finish();     }      @Override     public void onResp(BaseResp resp) {         int result = 0;          switch (resp.errCode) {             case BaseResp.ErrCode.ERR_OK:                  break;             case BaseResp.ErrCode.ERR_USER_CANCEL:                  break;             case BaseResp.ErrCode.ERR_AUTH_DENIED:                  break;             case BaseResp.ErrCode.ERR_UNSUPPORT:                  break;             default:                 break;         }          Toast.makeText(this, getString(result) + ", type=" + resp.getType(), Toast.LENGTH_SHORT).show();           if (resp.getType() == ConstantsAPI.COMMAND_SUBSCRIBE_MESSAGE) {             SubscribeMessage.Resp subscribeMsgResp = (SubscribeMessage.Resp) resp;             String text = String.format("openid=%sntemplate_id=%snscene=%dnaction=%snreserved=%s",                     subscribeMsgResp.openId, subscribeMsgResp.templateID, subscribeMsgResp.scene, subscribeMsgResp.action, subscribeMsgResp.reserved);              Toast.makeText(this, text, Toast.LENGTH_LONG).show();         }          if (resp.getType() == ConstantsAPI.COMMAND_LAUNCH_WX_MINIPROGRAM) {             WXLaunchMiniProgram.Resp launchMiniProgramResp = (WXLaunchMiniProgram.Resp) resp;             String text = String.format("openid=%snextMsg=%snerrStr=%s",                     launchMiniProgramResp.openId, launchMiniProgramResp.extMsg,launchMiniProgramResp.errStr);              Toast.makeText(this, text, Toast.LENGTH_LONG).show();         }          if (resp.getType() == ConstantsAPI.COMMAND_OPEN_BUSINESS_VIEW) {             WXOpenBusinessView.Resp launchMiniProgramResp = (WXOpenBusinessView.Resp) resp;             String text = String.format("openid=%snextMsg=%snerrStr=%snbusinessType=%s",                     launchMiniProgramResp.openId, launchMiniProgramResp.extMsg,launchMiniProgramResp.errStr,launchMiniProgramResp.businessType);              Toast.makeText(this, text, Toast.LENGTH_LONG).show();         }          if (resp.getType() == ConstantsAPI.COMMAND_OPEN_BUSINESS_WEBVIEW) {             WXOpenBusinessWebview.Resp response = (WXOpenBusinessWebview.Resp) resp;             String text = String.format("businessType=%dnresultInfo=%snret=%d",response.businessType,response.resultInfo,response.errCode);              Toast.makeText(this, text, Toast.LENGTH_LONG).show();         }          if (resp.getType() == ConstantsAPI.COMMAND_SENDAUTH) {             SendAuth.Resp authResp = (SendAuth.Resp)resp;             final String code = authResp.code;          }         finish();     }      private void goToGetMsg() {        // Intent intent = new Intent(this, GetFromWXActivity.class);       //  intent.putExtras(getIntent());       //  startActivity(intent);         finish();     }      private void goToShowMsg(ShowMessageFromWX.Req showReq) {         WXMediaMessage wxMsg = showReq.message;         WXAppExtendObject obj = (WXAppExtendObject) wxMsg.mediaObject;          StringBuffer msg = new StringBuffer();         msg.append("description: ");         msg.append(wxMsg.description);         msg.append("n");         msg.append("extInfo: ");         msg.append(obj.extInfo);         msg.append("n");         msg.append("filePath: ");         msg.append(obj.filePath);   //       Intent intent = new Intent(this, ShowFromWXActivity.class);   //      intent.putExtra(Constants.ShowMsgActivity.STitle, wxMsg.title);   //      intent.putExtra(Constants.ShowMsgActivity.SMessage, msg.toString());  //       intent.putExtra(Constants.ShowMsgActivity.BAThumbData, wxMsg.thumbData);  //       startActivity(intent);         finish();     } } 

WXPayEntryActivity

package com.myvision.myapp.wxapi;  import android.app.Activity; import android.content.Context; import android.content.Intent; import android.os.Bundle; import android.util.Log; import android.widget.Toast;  import com.tencent.mm.opensdk.constants.ConstantsAPI; import com.tencent.mm.opensdk.modelbase.BaseReq; import com.tencent.mm.opensdk.modelbase.BaseResp; import com.tencent.mm.opensdk.openapi.IWXAPI; import com.tencent.mm.opensdk.openapi.IWXAPIEventHandler; import com.tencent.mm.opensdk.openapi.WXAPIFactory; import com.unity3d.player.UnityPlayer;   public class WXPayEntryActivity extends Activity implements IWXAPIEventHandler{      public static String GameObjectName;     public static String CallBackFuncName;      private static final String TAG = "WXPayEntryActivity";     private IWXAPI api;     public static String wxAPPID = "换成你们自己";		// 在调用微信支付处,设置该变量值      @Override     public void onCreate(Bundle savedInstanceState)     {         super.onCreate(savedInstanceState);          // setContentView(R.layout.wx_pay_result);         //          api = WXAPIFactory.createWXAPI(this, wxAPPID);         api.handleIntent(getIntent(), this);         //UnityPlayer.UnitySendMessage(GameObjectName,CallBackFuncName,"微信API_ING");     }      @Override     protected void onNewIntent(Intent intent)     {         super.onNewIntent(intent);         setIntent(intent);          api.handleIntent(intent, this);     }      @Override     public void onReq(BaseReq req)     {      }       /** 微信返回支付结果,会调用该函数*/     @Override     public void onResp(BaseResp resp)     {         showText("onPayFinish, errCode = " + resp.errCode);          if (resp.errCode != 0 && resp.errCode != -2)         {             showToast(this, "微信支付失败, errCode:" + resp.errCode);         }          if (resp.getType() == ConstantsAPI.COMMAND_PAY_BY_WX)         {             // AlertDialog.Builder builder = new AlertDialog.Builder(this);             // builder.setTitle("提示");             // builder.setMessage("微信支付结果:" + resp.errCode);             // builder.show();              if(resp.errCode == 0)             {                 // PaySuccess(this);	// 可在此处,添加应用自己的支付结果统计相关逻辑                 showToast(this, "微信支付成功");             }             else if(resp.errCode == -2) showToast(this, "用户取消支付");             else showToast(this, "支付失败,其他异常情形" );         }         showToast(this, GameObjectName+","+CallBackFuncName );         UnityPlayer.UnitySendMessage(GameObjectName,CallBackFuncName,"支付回调:"+resp.errCode);         this.finish();     }       /** 输出log信息 */     public static void showText(final String info)     {         Log.d(TAG, info);     }      /** 输出Toast消息 */     private void showToast(Context context, final String info)     {         Toast.makeText(context, info, Toast.LENGTH_SHORT).show();         Log.d(TAG, info);     } }  

然后我们需要新建一个继承自UnityPlayerActivity的MainActivity,里面目前只实现的创建wxapi和一个支付逻辑

package com.myvision.myapp.wx;  import android.os.Bundle;  import com.myvision.myapp.wxapi.WXPayEntryActivity; import com.tencent.mm.opensdk.modelpay.PayReq; import com.tencent.mm.opensdk.openapi.IWXAPI; import com.tencent.mm.opensdk.openapi.WXAPIFactory;  public class MainActivity extends UnityPlayerActivity {     public static String APP_ID;      private PayReq req = new PayReq();     private IWXAPI wxAPI = null;      @Override     protected void onCreate(Bundle savedInstanceState){         super.onCreate(savedInstanceState);         APP_ID = "换成你们自己";         WechatInit(APP_ID);     }      public void WechatInit(String appid){         APP_ID = appid;          if(wxAPI==null){             wxAPI = WXAPIFactory.createWXAPI(this,appid);             wxAPI.registerApp(appid);         }     }      public boolean IsWechatInstalled(){         return wxAPI.isWXAppInstalled();     }      public void WeChatPayReq(String APP_ID,String MCH_ID,String prepayid,String packageValue,String noncestr,String timestamp,String sign,String callBackObjectName,String CallBackFuncName) {         WXPayEntryActivity.GameObjectName = callBackObjectName;         WXPayEntryActivity.CallBackFuncName = CallBackFuncName;         req.appId = APP_ID;         req.partnerId = MCH_ID;         req.prepayId = prepayid;         req.packageValue =packageValue;         req.nonceStr = noncestr;         req.timeStamp = timestamp;         req.sign = sign;         wxAPI.sendReq(req);     } } 

坚持住伙计!Rebuild Project!我们的aar就新鲜出炉了!我为你感到自豪!

4.Unity端的开发
首先新建好unity工程,确保包名一致,把我们的aar丢到图中位置
Unity接入微信支付SDK 2022年版安卓篇

切换到安卓平台,设置下你的keystore签名,没有这个的话不能正常唤起微信(关联Tip1),勾选Custon Main Manifest,我们需要创建一个自定义的AndroidManifest.xml文件
Unity接入微信支付SDK 2022年版安卓篇

AndroidManifest这样写

<?xml version="1.0" encoding="utf-8"?> <!-- GENERATED BY UNITY. REMOVE THIS COMMENT TO PREVENT OVERWRITING WHEN EXPORTING AGAIN--> <manifest     xmlns:android="http://schemas.android.com/apk/res/android"     package="com.myvision.myapp"     xmlns:tools="http://schemas.android.com/tools">    <queries>     <package android:name="com.tencent.mm" />   // 指定微信包名   </queries>    <application>     <activity android:name="com.myvision.myapp.wx.MainActivity"                    android:exported="true"               android:theme="@style/UnityThemeSelector">       <intent-filter>         <action android:name="android.intent.action.MAIN" />         <category android:name="android.intent.category.LAUNCHER" />       </intent-filter>       <meta-data android:name="unityplayer.UnityActivity" android:value="true" />     </activity>     <activity         android:name="com.myvision.myapp.wxapi.WXEntryActivity"         android:exported="true"         android:launchMode="singleTask">     </activity>     <activity     android:name="com.myvision.myapp.wxapi.WXPayEntryActivity"     android:exported="true"     android:launchMode="singleTask">     </activity>   </application> </manifest>     

注意安卓11以上,一定要加这段,否则无法调起微信(落泪)

 <queries>     <package android:name="com.tencent.mm" />   // 指定微信包名   </queries> 

最后一的C#做一个简单的调用

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI;  public class Test : MonoBehaviour {     public Text ui;     public Text ui2;     private AndroidJavaObject jo= null;     // Start is called before the first frame update      public void Init() {         AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");         jo = jc.GetStatic<AndroidJavaObject>("currentActivity");     }      public void CheckWX() {         bool bo = true;         bo = jo.Call<bool>("IsWechatInstalled");         ui.text = bo.ToString();     }      public void WXPay() {         jo.Call("WeChatPayReq",              "你的APP_ID",             "",             "",             "com.myvision.myapp",             "",             "",             "",             "Test",             "WXCallback");     }      public void WXCallback(string str) {         print("WXCallback");         ui2.text = str;     } }  

Editor里面大概就是这个样子,自己给按钮绑定好对应事件
Unity接入微信支付SDK 2022年版安卓篇

然后就可以打包了,签过名打出包来以后装在手机上,要再下载微信的签名获取工具:https://res.wx.qq.com/wxdoc/dist/assets/media/Gen_Signature_Android.e481f889.zip
在里面输入包名获取签名,把签名填在微信开平平台对应的app信息里面,否则无法正常调起

平台上更新好签名后(审核要半天左右),再重新运行app,就可以调用微信支付了,我目前还没接后端服务器部分,所以还没有真实的微信支付参数,但传入app_id后就可以正常调微信(但是没调起来,需要支付相关参数正确),以及接收到安卓传来的支付回调给Unity端,所以还不算完整流程,后面有机会再详细补充下
Unity接入微信支付SDK 2022年版安卓篇

完毕,喜欢的同学请三连支持,谢谢~

感谢以下博主的分享:

https://www.bilibili.com/video/BV1Dr4y1T7nE/?spm_id_from=333.788.recommend_more_video.-1&vd_source=4f7f14539886b3de3b8a98d2e2b3c90d

https://www.bilibili.com/video/BV1Rq4y1S7qP?p=10&vd_source=4f7f14539886b3de3b8a98d2e2b3c90d

https://blog.csdn.net/linxinfa/article/details/117083637

https://blog.csdn.net/weixin_45724919/article/details/126139229

https://blog.csdn.net/Sun_XiaoChuan/article/details/110118309

https://blog.csdn.net/weixin_42414707/article/details/93844385

https://blog.csdn.net/songyu_95/article/details/88248350

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