Timer和ScheduledThreadPoolExecutor的区别及源码分析

Timer

基于单线程系统时间实现的延时、定期任务执行类。具体可以看下面红色标注的代码。

public class Timer {     /**      * The timer task queue.  This data structure is shared with the timer      * thread.  The timer produces tasks, via its various schedule calls,      * and the timer thread consumes, executing timer tasks as appropriate,      * and removing them from the queue when they're obsolete.      */     private final TaskQueue queue = new TaskQueue();      /**      * The timer thread.*/     private final TimerThread thread = new TimerThread(queue);

class TimerThread extends Thread {     /**      * This flag is set to false by the reaper to inform us that there      * are no more live references to our Timer object.  Once this flag      * is true and there are no more tasks in our queue, there is no      * work left for us to do, so we terminate gracefully.  Note that      * this field is protected by queue's monitor!      */     boolean newTasksMayBeScheduled = true;      /**      * Our Timer's queue.  We store this reference in preference to      * a reference to the Timer so the reference graph remains acyclic.      * Otherwise, the Timer would never be garbage-collected and this      * thread would never go away.      */     private TaskQueue queue;      TimerThread(TaskQueue queue) {         this.queue = queue;     }      public void run() {         try {             mainLoop();         } finally {             // Someone killed this Thread, behave as if Timer cancelled             synchronized(queue) {                 newTasksMayBeScheduled = false;                 queue.clear();  // Eliminate obsolete references             }         }     }      /**      * The main timer loop.  (See class comment.)      */     private void mainLoop() {         while (true) {             try {                 TimerTask task;                 boolean taskFired;                 synchronized(queue) {                     // Wait for queue to become non-empty                     while (queue.isEmpty() && newTasksMayBeScheduled)                         queue.wait();                     if (queue.isEmpty())                         break; // Queue is empty and will forever remain; die                      // Queue nonempty; look at first evt and do the right thing                     long currentTime, executionTime;                     task = queue.getMin();                     synchronized(task.lock) {                         if (task.state == TimerTask.CANCELLED) {                             queue.removeMin();                             continue;  // No action required, poll queue again                         }                         currentTime = System.currentTimeMillis();                         executionTime = task.nextExecutionTime;                         if (taskFired = (executionTime<=currentTime)) {                             if (task.period == 0) { // Non-repeating, remove                                 queue.removeMin();                                 task.state = TimerTask.EXECUTED;                             } else { // Repeating task, reschedule                                 queue.rescheduleMin(                                   task.period<0 ? currentTime   - task.period                                                 : executionTime + task.period);                             }                         }                     }                     if (!taskFired) // Task hasn't yet fired; wait                         queue.wait(executionTime - currentTime);                 }                 if (taskFired)  // Task fired; run it, holding no locks                     task.run();             } catch(InterruptedException e) {             }         }     } }

 Timer延时、定时任务的实现采用单线程,在主循环(mainLoop)中循环遍历任务队列(TaskQueue),如果执行时间小于等于当前系统时间则执行任务,否则继续等待(执行时间-当前时间)。

ScheduledThreadPoolExecutor

基于多线程、JVM时间实现的延时、定期任务执行类。具体可以看下面红色标注的代码。

 public ScheduledThreadPoolExecutor(int corePoolSize) {         super(corePoolSize, Integer.MAX_VALUE, 0, NANOSECONDS,               new DelayedWorkQueue());     }

DelayedWorkQueue中的take方法

public RunnableScheduledFuture<?> take() throws InterruptedException {             final ReentrantLock lock = this.lock;             lock.lockInterruptibly();             try {                 for (;;) {                     RunnableScheduledFuture<?> first = queue[0];                     if (first == null)                         available.await();                     else {                         long delay = first.getDelay(NANOSECONDS);                         if (delay <= 0)                             return finishPoll(first);                         first = null; // don't retain ref while waiting                         if (leader != null)                             available.await();                         else {                             Thread thisThread = Thread.currentThread();                             leader = thisThread;                             try {                                 available.awaitNanos(delay);                             } finally {                                 if (leader == thisThread)                                     leader = null;                             }                         }                     }                 }             } finally {                 if (leader == null && queue[0] != null)                     available.signal();                 lock.unlock();             }         }

public long getDelay(TimeUnit unit) {             return unit.convert(time - now(), NANOSECONDS);         }

    /**      * Returns current nanosecond time.      */     final long now() {         return System.nanoTime();     }

ThreadPoolExecutor执行流程

submit(task)->execute(task)
->1.当前线程数<核心线程数: addWorker(核心工作者线程)->runWorker-> 循环【getTask(workQueue.take)->task.run】
->2.当前线程数>=核心线程数:排队任务成功:task add to workQueue(BlockingQueue)->addWorker(非核心工作者线程)......
->3.当前线程数>=核心线程数:排队任务失败:尝试添加新线程执行任务 addWorker(非核心工作者线程)......

ScheduledThreadPoolExecutor执行延时、定期任务,核心代码就在runWorker,循环获取任务队列中的任务然后执行,在获取任务的时候如果任务的执行时间没到,则进行等待。延时时间的计算都是基于System.nanoTime(),即JVM时间。

 

优缺点:

1.Timer单线程,执行周期任务时,一次出错,则TimerThread线程终止, 所有任务将无法执行。而且任务的执行时间可能会影响周期的准确性。

2.Timer基于系统时间,系统时间的修改会影响任务的执行。在以系统时间为准的场景中(public void schedule(TimerTask task, Date time))使用非常合适,使用周期性任务则受到极大影响,因为时间间隔被破坏!

3.ScheduledThreadPoolExecutor多线程,任务的执行不会相互影响,且能保证执行时间间隔的准确性。

4.ScheduledThreadPoolExecutor基于JVM时间,该时间本身无任何意义,仅用来计算时间间隔,不受系统时间影响。所以用来计算周期间隔特别合适,而且单位是纳秒更加精确。因此延时任务、周期任务采用它比Timer更加靠谱!

 

总结:

Timer的使用场景,仅在基于系统时间为准的场景中非常合适(依赖当前系统时间进行判断任务的执行)。

ScheduledThreadPoolExecutor的使用场景则更为广泛,对延时任务、周期任务使用此类更靠谱(依赖时间间隔(JVM时间差值计算得到)进行判断任务的执行)。基于系统时间执行的任务则无法精确(因为系统时间可以随时调整)!

 

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