[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!

一、前言

上一节我们实现了在矩形与矩形之间添加连线,光是矩形太单调了,某些问题也暴露不出来,我们本节就来看一下,如何添加一个圆形,且支持圆形与圆形、圆形与矩形、矩形与矩形间的连线。在这个过程中我们会发现一些问题,这些问题我们后续课程会进行处理,大家也请带着自己的思考和理解去看。

相信看完的你,一定会有所收获!

本文地址:https://www.cnblogs.com/lesliexin/p/18923109

二、先看效果

我们先来看一下本节课整体要实现的效果,先有个整体印象。

特别说明一下,课程的编写是根据实际情况实时调整的,所以有时候与视频无法一一对应,像本篇教程,只需要看视频中的前半截就行,后半截视频的讲解在下节教课程中。

本节课程我们要依次实现两个效果:

绘制不同颜色颜色的、可拖动的圆形
连线支持圆形与圆形、圆形与矩形、矩形与矩形间连线

我们下面就来开始讲解。

三、实现效果1:添加不同颜色的、可拖动的圆形

有前面几节课程的基础,我们不需要过多的讲解,和矩形一样,只是在绘制时绘制成圆的,且拖动时要判断选的是圆形还是矩形。

我们下面就来看一下代码实操。

1,设计器界面

[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!

很简单的界面,就两个按钮:添加矩形、添加圆形

2,圆形定义

就像矩形的定义一样,我们也定义一个圆形的类,用来描述这个圆形:

[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!

我们注意到圆形核心也是一个Rectangle类型,这是因为GDI+在绘制圆形是需要的就是Rectangle,不过过多纠结:

[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!

因为整个界面我们要添加多个圆形,所以我们定义一个圆形集合:

[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!

在绘制时,依次绘制所有圆形:

[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!

3,鼠标点击事件

在鼠标点击时,我们这里就要多判断一步:点击的是圆形?还是矩形?

[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!

4,鼠标移动事件

在鼠标移动时,我们同样要判断当前点按着的是圆形还是矩形,并修改对应形状的位置。

[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!

5,添加圆形的方法

和添加矩形一样,往圆形集合中添加一个圆形:

[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!

好了,代码很简单,到此就实现了效果1,下面是完整的代码,大家试试吧。

点击查看代码
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms;  namespace FlowChartDemo {     public partial class FormDemo03V1 : FormBase     {         public FormDemo03V1()         {             InitializeComponent();             DemoTitle = "第05节随课Demo  Part1";             DemoNote = "效果:支持添加圆形,支持不同颜色,支持拖动";         }          /// <summary>         /// 矩形定义         /// </summary>         public class RectShape         {             /// <summary>             /// 矩形ID             /// </summary>             public string Id { get; set; }             /// <summary>             /// 矩形位置和尺寸             /// </summary>             public Rectangle Rect { get; set; }         }          /// <summary>         /// 圆形定义         /// </summary>         public class EllipseShape         {             /// <summary>             /// 矩形ID             /// </summary>             public string Id { get; set; }             /// <summary>             /// 矩形位置和尺寸             /// </summary>             public Rectangle Rect { get; set; }         }           /// <summary>         /// 直线连线定义         /// </summary>         public class LineLink         {             /// <summary>             /// 连线ID             /// </summary>             public string Id { get; set; }             /// <summary>             /// 开始形状是否是矩形             /// </summary>             public bool StartShapeIsRect { get; set; }             /// <summary>             /// 结束开关是否是矩形             /// </summary>             public bool EndShapeIsRect { get; set; }             /// <summary>             /// 连线开始形状ID             /// </summary>             public string StartShapeId { get; set; }             /// <summary>             /// 连线结束形状ID             /// </summary>             public string EndShapeId { get; set; }         }          /// <summary>         /// 矩形集合         /// </summary>         List<RectShape> RectShapes = new List<RectShape>();         /// <summary>         /// 圆形集合         /// </summary>         List<EllipseShape> EllipseShapes = new List<EllipseShape>();         /// <summary>         /// 当前界面连线集合         /// </summary>         List<LineLink> Links = new List<LineLink>();          /// <summary>         /// 画一个矩形(不同颜色)         /// </summary>         /// <param name="g"></param>         /// <param name="shape"></param>         void DrawRectShape2(Graphics g, RectShape shape)         {             var index = RectShapes.FindIndex(a => a.Id == shape.Id);             g.FillRectangle(GetBrush(index), shape.Rect);             g.DrawString(shape.Id, Font, Brushes.White, shape.Rect);         }          /// <summary>         /// 画一个圆形(不同颜色)         /// </summary>         /// <param name="g"></param>         /// <param name="shape"></param>         void DrawEllipseShape2(Graphics g, EllipseShape shape)         {             var index = EllipseShapes.FindIndex(a => a.Id == shape.Id);             g.FillEllipse(GetBrush(index), shape.Rect);             g.DrawString(shape.Id, Font, Brushes.White, shape.Rect.X+20,shape.Rect.Y+20);            //注:这里可以讲一下,要+20,是显示文本         }          /// <summary>         /// 绘制一条连线(不同颜色)         /// </summary>         /// <param name="g"></param>         /// <param name="line"></param>         void DrawLine2(Graphics g, LineLink line)         {             //通过连线的开始形状ID和结束形状ID,计算两个形状的中心点坐标             var startPoint = line.StartShapeIsRect? GetCentertPointRect(line.StartShapeId):                 GetCentertPointEllipse(line.StartShapeId);             var endPoint =line.EndShapeIsRect? GetCentertPointRect(line.EndShapeId) :                  GetCentertPointEllipse(line.EndShapeId);              var index = Links.FindIndex(a => a.Id == line.Id);             //绘制一条直线             g.DrawLine(GetPen(index), startPoint, endPoint);         }          /// <summary>         /// 重新绘制当前所有矩形和连线         /// </summary>         /// <param name="g"></param>         void DrawAll(Graphics g)         {             g.Clear(panel1.BackColor);             //绘制所有矩形             foreach (var sp in RectShapes)             {                 DrawRectShape2(g, sp);             }             //绘制所有圆形             foreach (var sp in EllipseShapes)             {                 DrawEllipseShape2(g, sp);             }             //绘制所有连线             foreach (var ln in Links)             {                 DrawLine2(g, ln);             }         }          //注:文章中说明;此处不过于抽象,后续章节会有          /// <summary>         /// 当前是否有鼠标按下,且有矩形被选中         /// </summary>         bool _isMouseDown = false;         /// <summary>         /// 是否是矩形被选中,不是则是圆形         /// </summary>         bool _isRectMouseDown = true;         /// <summary>         /// 最后一次鼠标的位置         /// </summary>         Point _lastMouseLocation = Point.Empty;         /// <summary>         /// 当前被鼠标选中的矩形         /// </summary>         RectShape _selectedRectShape = null;         /// <summary>         /// 当前被鼠标选中的圆形         /// </summary>         EllipseShape _selectedEllipseShape = null;          /// <summary>         /// 获取不同的背景颜色         /// </summary>         /// <param name="i"></param>         /// <returns></returns>         Brush GetBrush(int i)         {             switch (i)             {                 case 0: return Brushes.Red;                 case 1: return Brushes.Green;                 case 2: return Brushes.Blue;                 case 3: return Brushes.Orange;                 case 4: return Brushes.Purple;                 default: return Brushes.Red;             }         }         /// <summary>         /// 获取不同的画笔颜色         /// </summary>         /// <param name="i"></param>         /// <returns></returns>         Pen GetPen(int i)         {             return new Pen(GetBrush(i), 2);         }          /// <summary>         /// 根据形状ID获取形状的中心点,以作为连线的起点或终点         /// </summary>         /// <param name="shapeId"></param>         /// <returns></returns>         Point GetCentertPointRect(string shapeId)         {             var sp = RectShapes.Find(a => a.Id == shapeId);             if (sp != null)             {                 var line1X = sp.Rect.X + sp.Rect.Width / 2;                 var line1Y = sp.Rect.Y + sp.Rect.Height / 2;                 return new Point(line1X, line1Y);             }             return Point.Empty;         }         /// <summary>         /// 根据形状ID获取形状的中心点,以作为连线的起点或终点         /// </summary>         /// <param name="shapeId"></param>         /// <returns></returns>         Point GetCentertPointEllipse(string shapeId)         {             var sp = EllipseShapes.Find(a => a.Id == shapeId);             if (sp != null)             {                 var line1X = sp.Rect.X + sp.Rect.Width / 2;                 var line1Y = sp.Rect.Y + sp.Rect.Height / 2;                 return new Point(line1X, line1Y);             }             return Point.Empty;         }           private void toolStripButton1_Click(object sender, EventArgs e)         {             var rs = new RectShape()             {                 Id = "矩形" + (RectShapes.Count + 1),                 Rect = new Rectangle()                 {                     X = 50,                     Y = 50,                     Width = 100,                     Height = 100,                 },             };             RectShapes.Add(rs);              //重绘所有矩形             DrawAll(panel1.CreateGraphics());         }          private void panel1_MouseDown(object sender, MouseEventArgs e)         {             //当鼠标按下时              //取最上方的矩形,也就是最后添加的矩形             var sp = RectShapes.FindLast(a => a.Rect.Contains(e.Location));             //取最上方的圆形,也就是最后添加的圆形             var ep = EllipseShapes.FindLast(a => a.Rect.Contains(e.Location));              //注:说明,这里是简化情况,因为是两个LIST,无法判断序号,就先判断矩形              //当前没有处理连线状态             if (sp != null)             {                 //设置状态及选中矩形                 _isMouseDown = true;                 _lastMouseLocation = e.Location;                 _selectedRectShape = sp;                 _selectedEllipseShape = null;                 _isRectMouseDown = true;             }             else if (ep != null)             {                 //设置状态及选中圆形                 _isMouseDown = true;                 _lastMouseLocation = e.Location;                 _selectedRectShape = null;                 _selectedEllipseShape = ep;                 _isRectMouseDown = false;             }         }          private void panel1_MouseMove(object sender, MouseEventArgs e)         {             if (_isMouseDown)             {                 //当且仅当:有鼠标按下且有矩形被选中时,才进行后续操作                 //改变选中矩形的位置信息,随着鼠标移动而移动                  //计算鼠标位置变化信息                 var moveX = e.Location.X - _lastMouseLocation.X;                 var moveY = e.Location.Y - _lastMouseLocation.Y;                  //将选中形状的位置进行同样的变化                 if (_isRectMouseDown)                 {                     var oldXY = _selectedRectShape.Rect.Location;                     oldXY.Offset(moveX, moveY);                     _selectedRectShape.Rect = new Rectangle(oldXY, _selectedRectShape.Rect.Size);                  }                 else                 {                     var oldXY = _selectedEllipseShape.Rect.Location;                     oldXY.Offset(moveX, moveY);                     _selectedEllipseShape.Rect = new Rectangle(oldXY, _selectedEllipseShape.Rect.Size);                  }                  //记录当前鼠标位置                 _lastMouseLocation.Offset(moveX, moveY);                  //重绘所有矩形                 DrawAll(panel1.CreateGraphics());             }         }          private void panel1_MouseUp(object sender, MouseEventArgs e)         {             //当鼠标松开时             if (_isMouseDown)             {                 //当且仅当:有鼠标按下且有矩形被选中时,才进行后续操作                  //重置相关记录信息                 _isMouseDown = false;                 _lastMouseLocation = Point.Empty;                 _selectedRectShape = null;                 _selectedEllipseShape = null;             }         }          private void toolStripButton4_Click(object sender, EventArgs e)         {             var rs = new EllipseShape()             {                 Id = "圆形" + (EllipseShapes.Count + 1),                 Rect = new Rectangle()                 {                     X = 50,                     Y = 50,                     Width = 100,                     Height = 100,                 },             };             EllipseShapes.Add(rs);              //重绘所有矩形             DrawAll(panel1.CreateGraphics());         }     }   }  

四、实现效果2:连线支持圆形与圆形、圆形与矩形、矩形与矩形间连线

上一小节我们添加上了圆形,下面就来支持连线。

1,设计器界面

我们在上节的基础上稍做添加:

[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!

2,连线定义修改

因为我们要支持圆形与矩形间不同组合的连线,所以我们需要对连线定义进行扩展:

[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!

我们增加了两个布尔变量,来标识开始形状和结束形状是否是矩形,不是矩形则是圆形。

注:各位读者看到这里,可能会感觉很死板和繁琐。是的,确实如此。我们现在是刚开始起步,所以要从简入深,从繁化简,也是在这样一步步深入,我们明白了其中的痛点,引导着我们去调整、去优化。大概下下节课,我们就会使用抽象大法,到时一切都会变得优雅。

3,绘制连线

在绘制连线时,我们通过判断形状是圆形还是矩形,来取不同的中心点,并绘制连线。

注:当然,现在连线的是形状的圆心,所以并没有太大的区别。

[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!

[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!

4,鼠标点击事件

这部分不难理解但会比较繁琐,在判断是否连线时,还要判断开始形状与结束形状的类型等。

[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!

剩下的就和上一小节没多少差别了,不再赘述。下面是完整的代码,大家可以参照尝试。

点击查看代码
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms;  namespace FlowChartDemo {     public partial class FormDemo03V2 : FormBase     {         public FormDemo03V2()         {             InitializeComponent();             DemoTitle = "第05节随课Demo  Part2";             DemoNote = "效果:支持矩形与矩形间连线、矩形与圆形间连线、圆形与圆形间连线";         }          /// <summary>         /// 矩形定义         /// </summary>         public class RectShape         {             /// <summary>             /// 矩形ID             /// </summary>             public string Id { get; set; }             /// <summary>             /// 矩形位置和尺寸             /// </summary>             public Rectangle Rect { get; set; }         }          /// <summary>         /// 圆形定义         /// </summary>         public class EllipseShape         {             /// <summary>             /// 矩形ID             /// </summary>             public string Id { get; set; }             /// <summary>             /// 矩形位置和尺寸             /// </summary>             public Rectangle Rect { get; set; }         }           /// <summary>         /// 直线连线定义         /// </summary>         public class LineLink         {             /// <summary>             /// 连线ID             /// </summary>             public string Id { get; set; }             /// <summary>             /// 开始形状是否是矩形             /// </summary>             public bool StartShapeIsRect { get; set; }             /// <summary>             /// 结束开关是否是矩形             /// </summary>             public bool EndShapeIsRect { get; set; }             /// <summary>             /// 连线开始形状ID             /// </summary>             public string StartShapeId { get; set; }             /// <summary>             /// 连线结束形状ID             /// </summary>             public string EndShapeId { get; set; }         }          /// <summary>         /// 矩形集合         /// </summary>         List<RectShape> RectShapes = new List<RectShape>();         /// <summary>         /// 圆形集合         /// </summary>         List<EllipseShape> EllipseShapes = new List<EllipseShape>();         /// <summary>         /// 当前界面连线集合         /// </summary>         List<LineLink> Links = new List<LineLink>();          /// <summary>         /// 画一个矩形(不同颜色)         /// </summary>         /// <param name="g"></param>         /// <param name="shape"></param>         void DrawRectShape2(Graphics g, RectShape shape)         {             var index = RectShapes.FindIndex(a => a.Id == shape.Id);             g.FillRectangle(GetBrush(index), shape.Rect);             g.DrawString(shape.Id, Font, Brushes.White, shape.Rect);         }          /// <summary>         /// 画一个圆形(不同颜色)         /// </summary>         /// <param name="g"></param>         /// <param name="shape"></param>         void DrawEllipseShape2(Graphics g, EllipseShape shape)         {             var index = EllipseShapes.FindIndex(a => a.Id == shape.Id);             g.FillEllipse(GetBrush(index), shape.Rect);             g.DrawString(shape.Id, Font, Brushes.White, shape.Rect.X+20,shape.Rect.Y+20);            //注:这里可以讲一下,要+20,是显示文本         }          /// <summary>         /// 绘制一条连线(不同颜色)         /// </summary>         /// <param name="g"></param>         /// <param name="line"></param>         void DrawLine2(Graphics g, LineLink line)         {             //通过连线的开始形状ID和结束形状ID,计算两个形状的中心点坐标             var startPoint = line.StartShapeIsRect? GetCentertPointRect(line.StartShapeId): GetCentertPointEllipse(line.StartShapeId);             var endPoint =line.EndShapeIsRect? GetCentertPointRect(line.EndShapeId) : GetCentertPointEllipse(line.EndShapeId);              var index = Links.FindIndex(a => a.Id == line.Id);             //绘制一条直线             g.DrawLine(GetPen(index), startPoint, endPoint);         }          /// <summary>         /// 重新绘制当前所有矩形和连线         /// </summary>         /// <param name="g"></param>         void DrawAll(Graphics g)         {             g.Clear(panel1.BackColor);             //绘制所有矩形             foreach (var sp in RectShapes)             {                 DrawRectShape2(g, sp);             }             //绘制所有圆形             foreach (var sp in EllipseShapes)             {                 DrawEllipseShape2(g, sp);             }             //绘制所有连线             foreach (var ln in Links)             {                 DrawLine2(g, ln);             }         }          //注:文章中说明;此处不过于抽象,后续章节会有          /// <summary>         /// 当前是否有鼠标按下,且有矩形被选中         /// </summary>         bool _isMouseDown = false;         /// <summary>         /// 是否是矩形被选中,不是则是圆形         /// </summary>         bool _isRectMouseDown = true;         /// <summary>         /// 最后一次鼠标的位置         /// </summary>         Point _lastMouseLocation = Point.Empty;         /// <summary>         /// 当前被鼠标选中的矩形         /// </summary>         RectShape _selectedRectShape = null;         /// <summary>         /// 当前被鼠标选中的圆形         /// </summary>         EllipseShape _selectedEllipseShape = null;         /// <summary>         /// 添加连线时选中的第一个是否是矩形,不是则是圆形         /// </summary>         bool _selectedStartIsRect = true;         /// <summary>         /// 添加连线时选中的第一个矩形         /// </summary>         RectShape _selectedStartRectShape = null;         /// <summary>         /// 添加连线时选中的第一个圆形         /// </summary>         EllipseShape _selectedStartEllipseShape = null;         /// <summary>         /// 添加连线时选中的第二个是否是矩形,不是则是圆形         /// </summary>         bool _selectedEndIsRect = true;         /// <summary>         /// 添加连线时选中的第二个矩形         /// </summary>         RectShape _selectedEndRectShape = null;         /// <summary>         /// 添加连线时选中的第二个圆形         /// </summary>         EllipseShape _selectedEndEllipseShape = null;         /// <summary>         /// 是否正添加连线         /// </summary>         bool _isAddLink = false;          /// <summary>         /// 获取不同的背景颜色         /// </summary>         /// <param name="i"></param>         /// <returns></returns>         Brush GetBrush(int i)         {             switch (i)             {                 case 0: return Brushes.Red;                 case 1: return Brushes.Green;                 case 2: return Brushes.Blue;                 case 3: return Brushes.Orange;                 case 4: return Brushes.Purple;                 default: return Brushes.Red;             }         }         /// <summary>         /// 获取不同的画笔颜色         /// </summary>         /// <param name="i"></param>         /// <returns></returns>         Pen GetPen(int i)         {             return new Pen(GetBrush(i), 2);         }          /// <summary>         /// 根据形状ID获取形状的中心点,以作为连线的起点或终点         /// </summary>         /// <param name="shapeId"></param>         /// <returns></returns>         Point GetCentertPointRect(string shapeId)         {             var sp = RectShapes.Find(a => a.Id == shapeId);             if (sp != null)             {                 var line1X = sp.Rect.X + sp.Rect.Width / 2;                 var line1Y = sp.Rect.Y + sp.Rect.Height / 2;                 return new Point(line1X, line1Y);             }             return Point.Empty;         }         /// <summary>         /// 根据形状ID获取形状的中心点,以作为连线的起点或终点         /// </summary>         /// <param name="shapeId"></param>         /// <returns></returns>         Point GetCentertPointEllipse(string shapeId)         {             var sp = EllipseShapes.Find(a => a.Id == shapeId);             if (sp != null)             {                 var line1X = sp.Rect.X + sp.Rect.Width / 2;                 var line1Y = sp.Rect.Y + sp.Rect.Height / 2;                 return new Point(line1X, line1Y);             }             return Point.Empty;         }           private void toolStripButton1_Click(object sender, EventArgs e)         {             var rs = new RectShape()             {                 Id = "矩形" + (RectShapes.Count + 1),                 Rect = new Rectangle()                 {                     X = 50,                     Y = 50,                     Width = 100,                     Height = 100,                 },             };             RectShapes.Add(rs);              //重绘所有矩形             DrawAll(panel1.CreateGraphics());         }          private void panel1_MouseDown(object sender, MouseEventArgs e)         {             //当鼠标按下时              //取最上方的矩形,也就是最后添加的矩形             var sp = RectShapes.FindLast(a => a.Rect.Contains(e.Location));             //取最上方的圆形,也就是最后添加的圆形             var ep = EllipseShapes.FindLast(a => a.Rect.Contains(e.Location));              if (!_isAddLink)             {                 //注:说明,这里是简化情况,因为是两个LIST,无法判断序号,就先判断矩形                                  //当前没有处理连线状态                 if (sp != null)                 {                     //设置状态及选中矩形                     _isMouseDown = true;                     _lastMouseLocation = e.Location;                     _selectedRectShape = sp;                     _selectedEllipseShape = null;                     _isRectMouseDown = true;                 }                 else if (ep != null)                 {                     //设置状态及选中圆形                     _isMouseDown = true;                     _lastMouseLocation = e.Location;                     _selectedRectShape = null;                     _selectedEllipseShape = ep;                     _isRectMouseDown = false;                 }             }             else             {                 //正在添加连线                  if (_selectedStartRectShape == null && _selectedStartEllipseShape == null)                 {                     //证明没有矩形和圆形被选中则设置开始形状                     if (sp != null)                     {                         //设置开始形状是矩形                         _selectedStartRectShape = sp;                         _selectedStartEllipseShape = null;                         _selectedStartIsRect = true;                     }                     else if (ep != null)                     {                         //设置开始形状是圆形                         _selectedStartRectShape = null;                         _selectedStartEllipseShape = ep;                         _selectedStartIsRect = false;                     }                     toolStripStatusLabel1.Text = "请点击第2个形状";                 }                 else                 {                     //判断第2个形状是否是第1个形状                     if (sp != null)                     {                         //证明当前选中的是矩形                         if (_selectedStartRectShape != null)                         {                             //证明第1步选中的矩形                              //判断当前选中的矩形是否是第1步选中的矩形                             if (_selectedStartRectShape.Id == sp.Id)                             {                                 toolStripStatusLabel1.Text = "不可选择同一个形状,请重新点击第2个形状";                                 return;                             }                         }                     }                     else if (ep != null)                     {                         //证明当前选中的圆形                         if (_selectedStartEllipseShape != null)                         {                             //证明第1步选中的矩形                              //判断当前选中的矩形是否是第1步选中的矩形                             if (_selectedStartEllipseShape.Id == ep.Id)                             {                                 toolStripStatusLabel1.Text = "不可选择同一个形状,请重新点击第2个形状";                                 return;                             }                         }                     }                      //注:文章中说明:因为太过复杂,且不是本节重点,但不再进行去重判断                      if (sp != null)                     {                         //设置结束形状是矩形                         _selectedEndRectShape = sp;                         _selectedEndEllipseShape = null;                         _selectedEndIsRect = true;                     }                     else if (ep != null)                     {                         //设置结束形状是圆形                         _selectedEndRectShape = null;                         _selectedEndEllipseShape = ep;                         _selectedEndIsRect = false;                     }                     else                     {                         return;                     }                      //两个形状都设置了,便添加一条新连线                     Links.Add(new LineLink()                     {                         Id = "连线" + (Links.Count + 1),                         StartShapeId =_selectedStartIsRect? _selectedStartRectShape.Id:_selectedStartEllipseShape.Id,                         EndShapeId =_selectedEndIsRect? _selectedEndRectShape.Id:_selectedEndEllipseShape.Id,                         StartShapeIsRect=_selectedStartIsRect,                         EndShapeIsRect=_selectedEndIsRect,                     });                     //两个形状都已选择,结束添加连线状态                     _isAddLink = false;                     toolStripStatusLabel1.Text = "";                     //重绘以显示连线                     DrawAll(panel1.CreateGraphics());                  }             }          }          private void panel1_MouseMove(object sender, MouseEventArgs e)         {             //当鼠标移动时              //如果处于添加连线时,则不移动形状             if (_isAddLink) return;              if (_isMouseDown)             {                 //当且仅当:有鼠标按下且有矩形被选中时,才进行后续操作                  //改变选中矩形的位置信息,随着鼠标移动而移动                  //计算鼠标位置变化信息                 var moveX = e.Location.X - _lastMouseLocation.X;                 var moveY = e.Location.Y - _lastMouseLocation.Y;                  //将选中形状的位置进行同样的变化                 if (_isRectMouseDown)                 {                     var oldXY = _selectedRectShape.Rect.Location;                     oldXY.Offset(moveX, moveY);                     _selectedRectShape.Rect = new Rectangle(oldXY, _selectedRectShape.Rect.Size);                  }                 else                 {                     var oldXY = _selectedEllipseShape.Rect.Location;                     oldXY.Offset(moveX, moveY);                     _selectedEllipseShape.Rect = new Rectangle(oldXY, _selectedEllipseShape.Rect.Size);                  }                  //记录当前鼠标位置                 _lastMouseLocation.Offset(moveX, moveY);                  //重绘所有矩形                 DrawAll(panel1.CreateGraphics());             }          }          private void panel1_MouseUp(object sender, MouseEventArgs e)         {             //当鼠标松开时             if (_isMouseDown)             {                 //当且仅当:有鼠标按下且有矩形被选中时,才进行后续操作                  //重置相关记录信息                 _isMouseDown = false;                 _lastMouseLocation = Point.Empty;                 _selectedRectShape = null;                 _selectedEllipseShape = null;             }         }          private void toolStripButton2_Click(object sender, EventArgs e)         {             _isAddLink = true;             _selectedStartRectShape = null;             _selectedEndRectShape = null;             _selectedStartEllipseShape = null;             _selectedEndEllipseShape = null;             toolStripStatusLabel1.Text = "请点击第1个形状";         }          private void toolStripButton3_Click(object sender, EventArgs e)         {             _isAddLink = false;             _selectedStartRectShape = null;             _selectedEndRectShape = null;             toolStripStatusLabel1.Text = "";             DrawAll(panel1.CreateGraphics());         }          private void toolStripButton4_Click(object sender, EventArgs e)         {             var rs = new EllipseShape()             {                 Id = "圆形" + (EllipseShapes.Count + 1),                 Rect = new Rectangle()                 {                     X = 50,                     Y = 50,                     Width = 100,                     Height = 100,                 },             };             EllipseShapes.Add(rs);              //重绘所有矩形             DrawAll(panel1.CreateGraphics());         }     }   }  

五、结语

本一小节总体而言很简单,就是增加一个新的形状:圆形。但是在代码流程上却复杂很多,这也是我们后面课程使用抽象来优化的原因之一。

下节课我们就来到了显示效果优化部分了,除了显示质量外,还有拖动时闪烁的问题也会同步解决。敬请期待。

感谢大家的观看,本人水平有限,文章不足之处欢迎大家评论指正。

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