一、前言
上一节我们实现了在矩形与矩形之间添加连线,光是矩形太单调了,某些问题也暴露不出来,我们本节就来看一下,如何添加一个圆形,且支持圆形与圆形、圆形与矩形、矩形与矩形间的连线。在这个过程中我们会发现一些问题,这些问题我们后续课程会进行处理,大家也请带着自己的思考和理解去看。
相信看完的你,一定会有所收获!
本文地址:https://www.cnblogs.com/lesliexin/p/18923109
二、先看效果
我们先来看一下本节课整体要实现的效果,先有个整体印象。
特别说明一下,课程的编写是根据实际情况实时调整的,所以有时候与视频无法一一对应,像本篇教程,只需要看视频中的前半截就行,后半截视频的讲解在下节教课程中。
本节课程我们要依次实现两个效果:
绘制不同颜色颜色的、可拖动的圆形
连线支持圆形与圆形、圆形与矩形、矩形与矩形间连线
我们下面就来开始讲解。
三、实现效果1:添加不同颜色的、可拖动的圆形
有前面几节课程的基础,我们不需要过多的讲解,和矩形一样,只是在绘制时绘制成圆的,且拖动时要判断选的是圆形还是矩形。
我们下面就来看一下代码实操。
1,设计器界面
![[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
很简单的界面,就两个按钮:添加矩形、添加圆形
2,圆形定义
就像矩形的定义一样,我们也定义一个圆形的类,用来描述这个圆形:
![[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
我们注意到圆形核心也是一个Rectangle类型,这是因为GDI+在绘制圆形是需要的就是Rectangle,不过过多纠结:
![[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
因为整个界面我们要添加多个圆形,所以我们定义一个圆形集合:
![[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
在绘制时,依次绘制所有圆形:
![[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
3,鼠标点击事件
在鼠标点击时,我们这里就要多判断一步:点击的是圆形?还是矩形?
![[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
4,鼠标移动事件
在鼠标移动时,我们同样要判断当前点按着的是圆形还是矩形,并修改对应形状的位置。
![[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
5,添加圆形的方法
和添加矩形一样,往圆形集合中添加一个圆形:
![[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
好了,代码很简单,到此就实现了效果1,下面是完整的代码,大家试试吧。
点击查看代码
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FlowChartDemo { public partial class FormDemo03V1 : FormBase { public FormDemo03V1() { InitializeComponent(); DemoTitle = "第05节随课Demo Part1"; DemoNote = "效果:支持添加圆形,支持不同颜色,支持拖动"; } /// <summary> /// 矩形定义 /// </summary> public class RectShape { /// <summary> /// 矩形ID /// </summary> public string Id { get; set; } /// <summary> /// 矩形位置和尺寸 /// </summary> public Rectangle Rect { get; set; } } /// <summary> /// 圆形定义 /// </summary> public class EllipseShape { /// <summary> /// 矩形ID /// </summary> public string Id { get; set; } /// <summary> /// 矩形位置和尺寸 /// </summary> public Rectangle Rect { get; set; } } /// <summary> /// 直线连线定义 /// </summary> public class LineLink { /// <summary> /// 连线ID /// </summary> public string Id { get; set; } /// <summary> /// 开始形状是否是矩形 /// </summary> public bool StartShapeIsRect { get; set; } /// <summary> /// 结束开关是否是矩形 /// </summary> public bool EndShapeIsRect { get; set; } /// <summary> /// 连线开始形状ID /// </summary> public string StartShapeId { get; set; } /// <summary> /// 连线结束形状ID /// </summary> public string EndShapeId { get; set; } } /// <summary> /// 矩形集合 /// </summary> List<RectShape> RectShapes = new List<RectShape>(); /// <summary> /// 圆形集合 /// </summary> List<EllipseShape> EllipseShapes = new List<EllipseShape>(); /// <summary> /// 当前界面连线集合 /// </summary> List<LineLink> Links = new List<LineLink>(); /// <summary> /// 画一个矩形(不同颜色) /// </summary> /// <param name="g"></param> /// <param name="shape"></param> void DrawRectShape2(Graphics g, RectShape shape) { var index = RectShapes.FindIndex(a => a.Id == shape.Id); g.FillRectangle(GetBrush(index), shape.Rect); g.DrawString(shape.Id, Font, Brushes.White, shape.Rect); } /// <summary> /// 画一个圆形(不同颜色) /// </summary> /// <param name="g"></param> /// <param name="shape"></param> void DrawEllipseShape2(Graphics g, EllipseShape shape) { var index = EllipseShapes.FindIndex(a => a.Id == shape.Id); g.FillEllipse(GetBrush(index), shape.Rect); g.DrawString(shape.Id, Font, Brushes.White, shape.Rect.X+20,shape.Rect.Y+20); //注:这里可以讲一下,要+20,是显示文本 } /// <summary> /// 绘制一条连线(不同颜色) /// </summary> /// <param name="g"></param> /// <param name="line"></param> void DrawLine2(Graphics g, LineLink line) { //通过连线的开始形状ID和结束形状ID,计算两个形状的中心点坐标 var startPoint = line.StartShapeIsRect? GetCentertPointRect(line.StartShapeId): GetCentertPointEllipse(line.StartShapeId); var endPoint =line.EndShapeIsRect? GetCentertPointRect(line.EndShapeId) : GetCentertPointEllipse(line.EndShapeId); var index = Links.FindIndex(a => a.Id == line.Id); //绘制一条直线 g.DrawLine(GetPen(index), startPoint, endPoint); } /// <summary> /// 重新绘制当前所有矩形和连线 /// </summary> /// <param name="g"></param> void DrawAll(Graphics g) { g.Clear(panel1.BackColor); //绘制所有矩形 foreach (var sp in RectShapes) { DrawRectShape2(g, sp); } //绘制所有圆形 foreach (var sp in EllipseShapes) { DrawEllipseShape2(g, sp); } //绘制所有连线 foreach (var ln in Links) { DrawLine2(g, ln); } } //注:文章中说明;此处不过于抽象,后续章节会有 /// <summary> /// 当前是否有鼠标按下,且有矩形被选中 /// </summary> bool _isMouseDown = false; /// <summary> /// 是否是矩形被选中,不是则是圆形 /// </summary> bool _isRectMouseDown = true; /// <summary> /// 最后一次鼠标的位置 /// </summary> Point _lastMouseLocation = Point.Empty; /// <summary> /// 当前被鼠标选中的矩形 /// </summary> RectShape _selectedRectShape = null; /// <summary> /// 当前被鼠标选中的圆形 /// </summary> EllipseShape _selectedEllipseShape = null; /// <summary> /// 获取不同的背景颜色 /// </summary> /// <param name="i"></param> /// <returns></returns> Brush GetBrush(int i) { switch (i) { case 0: return Brushes.Red; case 1: return Brushes.Green; case 2: return Brushes.Blue; case 3: return Brushes.Orange; case 4: return Brushes.Purple; default: return Brushes.Red; } } /// <summary> /// 获取不同的画笔颜色 /// </summary> /// <param name="i"></param> /// <returns></returns> Pen GetPen(int i) { return new Pen(GetBrush(i), 2); } /// <summary> /// 根据形状ID获取形状的中心点,以作为连线的起点或终点 /// </summary> /// <param name="shapeId"></param> /// <returns></returns> Point GetCentertPointRect(string shapeId) { var sp = RectShapes.Find(a => a.Id == shapeId); if (sp != null) { var line1X = sp.Rect.X + sp.Rect.Width / 2; var line1Y = sp.Rect.Y + sp.Rect.Height / 2; return new Point(line1X, line1Y); } return Point.Empty; } /// <summary> /// 根据形状ID获取形状的中心点,以作为连线的起点或终点 /// </summary> /// <param name="shapeId"></param> /// <returns></returns> Point GetCentertPointEllipse(string shapeId) { var sp = EllipseShapes.Find(a => a.Id == shapeId); if (sp != null) { var line1X = sp.Rect.X + sp.Rect.Width / 2; var line1Y = sp.Rect.Y + sp.Rect.Height / 2; return new Point(line1X, line1Y); } return Point.Empty; } private void toolStripButton1_Click(object sender, EventArgs e) { var rs = new RectShape() { Id = "矩形" + (RectShapes.Count + 1), Rect = new Rectangle() { X = 50, Y = 50, Width = 100, Height = 100, }, }; RectShapes.Add(rs); //重绘所有矩形 DrawAll(panel1.CreateGraphics()); } private void panel1_MouseDown(object sender, MouseEventArgs e) { //当鼠标按下时 //取最上方的矩形,也就是最后添加的矩形 var sp = RectShapes.FindLast(a => a.Rect.Contains(e.Location)); //取最上方的圆形,也就是最后添加的圆形 var ep = EllipseShapes.FindLast(a => a.Rect.Contains(e.Location)); //注:说明,这里是简化情况,因为是两个LIST,无法判断序号,就先判断矩形 //当前没有处理连线状态 if (sp != null) { //设置状态及选中矩形 _isMouseDown = true; _lastMouseLocation = e.Location; _selectedRectShape = sp; _selectedEllipseShape = null; _isRectMouseDown = true; } else if (ep != null) { //设置状态及选中圆形 _isMouseDown = true; _lastMouseLocation = e.Location; _selectedRectShape = null; _selectedEllipseShape = ep; _isRectMouseDown = false; } } private void panel1_MouseMove(object sender, MouseEventArgs e) { if (_isMouseDown) { //当且仅当:有鼠标按下且有矩形被选中时,才进行后续操作 //改变选中矩形的位置信息,随着鼠标移动而移动 //计算鼠标位置变化信息 var moveX = e.Location.X - _lastMouseLocation.X; var moveY = e.Location.Y - _lastMouseLocation.Y; //将选中形状的位置进行同样的变化 if (_isRectMouseDown) { var oldXY = _selectedRectShape.Rect.Location; oldXY.Offset(moveX, moveY); _selectedRectShape.Rect = new Rectangle(oldXY, _selectedRectShape.Rect.Size); } else { var oldXY = _selectedEllipseShape.Rect.Location; oldXY.Offset(moveX, moveY); _selectedEllipseShape.Rect = new Rectangle(oldXY, _selectedEllipseShape.Rect.Size); } //记录当前鼠标位置 _lastMouseLocation.Offset(moveX, moveY); //重绘所有矩形 DrawAll(panel1.CreateGraphics()); } } private void panel1_MouseUp(object sender, MouseEventArgs e) { //当鼠标松开时 if (_isMouseDown) { //当且仅当:有鼠标按下且有矩形被选中时,才进行后续操作 //重置相关记录信息 _isMouseDown = false; _lastMouseLocation = Point.Empty; _selectedRectShape = null; _selectedEllipseShape = null; } } private void toolStripButton4_Click(object sender, EventArgs e) { var rs = new EllipseShape() { Id = "圆形" + (EllipseShapes.Count + 1), Rect = new Rectangle() { X = 50, Y = 50, Width = 100, Height = 100, }, }; EllipseShapes.Add(rs); //重绘所有矩形 DrawAll(panel1.CreateGraphics()); } } }
四、实现效果2:连线支持圆形与圆形、圆形与矩形、矩形与矩形间连线
上一小节我们添加上了圆形,下面就来支持连线。
1,设计器界面
我们在上节的基础上稍做添加:
![[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
2,连线定义修改
因为我们要支持圆形与矩形间不同组合的连线,所以我们需要对连线定义进行扩展:
![[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
我们增加了两个布尔变量,来标识开始形状和结束形状是否是矩形,不是矩形则是圆形。
注:各位读者看到这里,可能会感觉很死板和繁琐。是的,确实如此。我们现在是刚开始起步,所以要从简入深,从繁化简,也是在这样一步步深入,我们明白了其中的痛点,引导着我们去调整、去优化。大概下下节课,我们就会使用抽象大法,到时一切都会变得优雅。
3,绘制连线
在绘制连线时,我们通过判断形状是圆形还是矩形,来取不同的中心点,并绘制连线。
注:当然,现在连线的是形状的圆心,所以并没有太大的区别。
![[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
![[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
4,鼠标点击事件
这部分不难理解但会比较繁琐,在判断是否连线时,还要判断开始形状与结束形状的类型等。
![[原创]《C#高级GDI+实战:从零开发一个流程图》第04章:来个圆形,连线它!](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
剩下的就和上一小节没多少差别了,不再赘述。下面是完整的代码,大家可以参照尝试。
点击查看代码
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FlowChartDemo { public partial class FormDemo03V2 : FormBase { public FormDemo03V2() { InitializeComponent(); DemoTitle = "第05节随课Demo Part2"; DemoNote = "效果:支持矩形与矩形间连线、矩形与圆形间连线、圆形与圆形间连线"; } /// <summary> /// 矩形定义 /// </summary> public class RectShape { /// <summary> /// 矩形ID /// </summary> public string Id { get; set; } /// <summary> /// 矩形位置和尺寸 /// </summary> public Rectangle Rect { get; set; } } /// <summary> /// 圆形定义 /// </summary> public class EllipseShape { /// <summary> /// 矩形ID /// </summary> public string Id { get; set; } /// <summary> /// 矩形位置和尺寸 /// </summary> public Rectangle Rect { get; set; } } /// <summary> /// 直线连线定义 /// </summary> public class LineLink { /// <summary> /// 连线ID /// </summary> public string Id { get; set; } /// <summary> /// 开始形状是否是矩形 /// </summary> public bool StartShapeIsRect { get; set; } /// <summary> /// 结束开关是否是矩形 /// </summary> public bool EndShapeIsRect { get; set; } /// <summary> /// 连线开始形状ID /// </summary> public string StartShapeId { get; set; } /// <summary> /// 连线结束形状ID /// </summary> public string EndShapeId { get; set; } } /// <summary> /// 矩形集合 /// </summary> List<RectShape> RectShapes = new List<RectShape>(); /// <summary> /// 圆形集合 /// </summary> List<EllipseShape> EllipseShapes = new List<EllipseShape>(); /// <summary> /// 当前界面连线集合 /// </summary> List<LineLink> Links = new List<LineLink>(); /// <summary> /// 画一个矩形(不同颜色) /// </summary> /// <param name="g"></param> /// <param name="shape"></param> void DrawRectShape2(Graphics g, RectShape shape) { var index = RectShapes.FindIndex(a => a.Id == shape.Id); g.FillRectangle(GetBrush(index), shape.Rect); g.DrawString(shape.Id, Font, Brushes.White, shape.Rect); } /// <summary> /// 画一个圆形(不同颜色) /// </summary> /// <param name="g"></param> /// <param name="shape"></param> void DrawEllipseShape2(Graphics g, EllipseShape shape) { var index = EllipseShapes.FindIndex(a => a.Id == shape.Id); g.FillEllipse(GetBrush(index), shape.Rect); g.DrawString(shape.Id, Font, Brushes.White, shape.Rect.X+20,shape.Rect.Y+20); //注:这里可以讲一下,要+20,是显示文本 } /// <summary> /// 绘制一条连线(不同颜色) /// </summary> /// <param name="g"></param> /// <param name="line"></param> void DrawLine2(Graphics g, LineLink line) { //通过连线的开始形状ID和结束形状ID,计算两个形状的中心点坐标 var startPoint = line.StartShapeIsRect? GetCentertPointRect(line.StartShapeId): GetCentertPointEllipse(line.StartShapeId); var endPoint =line.EndShapeIsRect? GetCentertPointRect(line.EndShapeId) : GetCentertPointEllipse(line.EndShapeId); var index = Links.FindIndex(a => a.Id == line.Id); //绘制一条直线 g.DrawLine(GetPen(index), startPoint, endPoint); } /// <summary> /// 重新绘制当前所有矩形和连线 /// </summary> /// <param name="g"></param> void DrawAll(Graphics g) { g.Clear(panel1.BackColor); //绘制所有矩形 foreach (var sp in RectShapes) { DrawRectShape2(g, sp); } //绘制所有圆形 foreach (var sp in EllipseShapes) { DrawEllipseShape2(g, sp); } //绘制所有连线 foreach (var ln in Links) { DrawLine2(g, ln); } } //注:文章中说明;此处不过于抽象,后续章节会有 /// <summary> /// 当前是否有鼠标按下,且有矩形被选中 /// </summary> bool _isMouseDown = false; /// <summary> /// 是否是矩形被选中,不是则是圆形 /// </summary> bool _isRectMouseDown = true; /// <summary> /// 最后一次鼠标的位置 /// </summary> Point _lastMouseLocation = Point.Empty; /// <summary> /// 当前被鼠标选中的矩形 /// </summary> RectShape _selectedRectShape = null; /// <summary> /// 当前被鼠标选中的圆形 /// </summary> EllipseShape _selectedEllipseShape = null; /// <summary> /// 添加连线时选中的第一个是否是矩形,不是则是圆形 /// </summary> bool _selectedStartIsRect = true; /// <summary> /// 添加连线时选中的第一个矩形 /// </summary> RectShape _selectedStartRectShape = null; /// <summary> /// 添加连线时选中的第一个圆形 /// </summary> EllipseShape _selectedStartEllipseShape = null; /// <summary> /// 添加连线时选中的第二个是否是矩形,不是则是圆形 /// </summary> bool _selectedEndIsRect = true; /// <summary> /// 添加连线时选中的第二个矩形 /// </summary> RectShape _selectedEndRectShape = null; /// <summary> /// 添加连线时选中的第二个圆形 /// </summary> EllipseShape _selectedEndEllipseShape = null; /// <summary> /// 是否正添加连线 /// </summary> bool _isAddLink = false; /// <summary> /// 获取不同的背景颜色 /// </summary> /// <param name="i"></param> /// <returns></returns> Brush GetBrush(int i) { switch (i) { case 0: return Brushes.Red; case 1: return Brushes.Green; case 2: return Brushes.Blue; case 3: return Brushes.Orange; case 4: return Brushes.Purple; default: return Brushes.Red; } } /// <summary> /// 获取不同的画笔颜色 /// </summary> /// <param name="i"></param> /// <returns></returns> Pen GetPen(int i) { return new Pen(GetBrush(i), 2); } /// <summary> /// 根据形状ID获取形状的中心点,以作为连线的起点或终点 /// </summary> /// <param name="shapeId"></param> /// <returns></returns> Point GetCentertPointRect(string shapeId) { var sp = RectShapes.Find(a => a.Id == shapeId); if (sp != null) { var line1X = sp.Rect.X + sp.Rect.Width / 2; var line1Y = sp.Rect.Y + sp.Rect.Height / 2; return new Point(line1X, line1Y); } return Point.Empty; } /// <summary> /// 根据形状ID获取形状的中心点,以作为连线的起点或终点 /// </summary> /// <param name="shapeId"></param> /// <returns></returns> Point GetCentertPointEllipse(string shapeId) { var sp = EllipseShapes.Find(a => a.Id == shapeId); if (sp != null) { var line1X = sp.Rect.X + sp.Rect.Width / 2; var line1Y = sp.Rect.Y + sp.Rect.Height / 2; return new Point(line1X, line1Y); } return Point.Empty; } private void toolStripButton1_Click(object sender, EventArgs e) { var rs = new RectShape() { Id = "矩形" + (RectShapes.Count + 1), Rect = new Rectangle() { X = 50, Y = 50, Width = 100, Height = 100, }, }; RectShapes.Add(rs); //重绘所有矩形 DrawAll(panel1.CreateGraphics()); } private void panel1_MouseDown(object sender, MouseEventArgs e) { //当鼠标按下时 //取最上方的矩形,也就是最后添加的矩形 var sp = RectShapes.FindLast(a => a.Rect.Contains(e.Location)); //取最上方的圆形,也就是最后添加的圆形 var ep = EllipseShapes.FindLast(a => a.Rect.Contains(e.Location)); if (!_isAddLink) { //注:说明,这里是简化情况,因为是两个LIST,无法判断序号,就先判断矩形 //当前没有处理连线状态 if (sp != null) { //设置状态及选中矩形 _isMouseDown = true; _lastMouseLocation = e.Location; _selectedRectShape = sp; _selectedEllipseShape = null; _isRectMouseDown = true; } else if (ep != null) { //设置状态及选中圆形 _isMouseDown = true; _lastMouseLocation = e.Location; _selectedRectShape = null; _selectedEllipseShape = ep; _isRectMouseDown = false; } } else { //正在添加连线 if (_selectedStartRectShape == null && _selectedStartEllipseShape == null) { //证明没有矩形和圆形被选中则设置开始形状 if (sp != null) { //设置开始形状是矩形 _selectedStartRectShape = sp; _selectedStartEllipseShape = null; _selectedStartIsRect = true; } else if (ep != null) { //设置开始形状是圆形 _selectedStartRectShape = null; _selectedStartEllipseShape = ep; _selectedStartIsRect = false; } toolStripStatusLabel1.Text = "请点击第2个形状"; } else { //判断第2个形状是否是第1个形状 if (sp != null) { //证明当前选中的是矩形 if (_selectedStartRectShape != null) { //证明第1步选中的矩形 //判断当前选中的矩形是否是第1步选中的矩形 if (_selectedStartRectShape.Id == sp.Id) { toolStripStatusLabel1.Text = "不可选择同一个形状,请重新点击第2个形状"; return; } } } else if (ep != null) { //证明当前选中的圆形 if (_selectedStartEllipseShape != null) { //证明第1步选中的矩形 //判断当前选中的矩形是否是第1步选中的矩形 if (_selectedStartEllipseShape.Id == ep.Id) { toolStripStatusLabel1.Text = "不可选择同一个形状,请重新点击第2个形状"; return; } } } //注:文章中说明:因为太过复杂,且不是本节重点,但不再进行去重判断 if (sp != null) { //设置结束形状是矩形 _selectedEndRectShape = sp; _selectedEndEllipseShape = null; _selectedEndIsRect = true; } else if (ep != null) { //设置结束形状是圆形 _selectedEndRectShape = null; _selectedEndEllipseShape = ep; _selectedEndIsRect = false; } else { return; } //两个形状都设置了,便添加一条新连线 Links.Add(new LineLink() { Id = "连线" + (Links.Count + 1), StartShapeId =_selectedStartIsRect? _selectedStartRectShape.Id:_selectedStartEllipseShape.Id, EndShapeId =_selectedEndIsRect? _selectedEndRectShape.Id:_selectedEndEllipseShape.Id, StartShapeIsRect=_selectedStartIsRect, EndShapeIsRect=_selectedEndIsRect, }); //两个形状都已选择,结束添加连线状态 _isAddLink = false; toolStripStatusLabel1.Text = ""; //重绘以显示连线 DrawAll(panel1.CreateGraphics()); } } } private void panel1_MouseMove(object sender, MouseEventArgs e) { //当鼠标移动时 //如果处于添加连线时,则不移动形状 if (_isAddLink) return; if (_isMouseDown) { //当且仅当:有鼠标按下且有矩形被选中时,才进行后续操作 //改变选中矩形的位置信息,随着鼠标移动而移动 //计算鼠标位置变化信息 var moveX = e.Location.X - _lastMouseLocation.X; var moveY = e.Location.Y - _lastMouseLocation.Y; //将选中形状的位置进行同样的变化 if (_isRectMouseDown) { var oldXY = _selectedRectShape.Rect.Location; oldXY.Offset(moveX, moveY); _selectedRectShape.Rect = new Rectangle(oldXY, _selectedRectShape.Rect.Size); } else { var oldXY = _selectedEllipseShape.Rect.Location; oldXY.Offset(moveX, moveY); _selectedEllipseShape.Rect = new Rectangle(oldXY, _selectedEllipseShape.Rect.Size); } //记录当前鼠标位置 _lastMouseLocation.Offset(moveX, moveY); //重绘所有矩形 DrawAll(panel1.CreateGraphics()); } } private void panel1_MouseUp(object sender, MouseEventArgs e) { //当鼠标松开时 if (_isMouseDown) { //当且仅当:有鼠标按下且有矩形被选中时,才进行后续操作 //重置相关记录信息 _isMouseDown = false; _lastMouseLocation = Point.Empty; _selectedRectShape = null; _selectedEllipseShape = null; } } private void toolStripButton2_Click(object sender, EventArgs e) { _isAddLink = true; _selectedStartRectShape = null; _selectedEndRectShape = null; _selectedStartEllipseShape = null; _selectedEndEllipseShape = null; toolStripStatusLabel1.Text = "请点击第1个形状"; } private void toolStripButton3_Click(object sender, EventArgs e) { _isAddLink = false; _selectedStartRectShape = null; _selectedEndRectShape = null; toolStripStatusLabel1.Text = ""; DrawAll(panel1.CreateGraphics()); } private void toolStripButton4_Click(object sender, EventArgs e) { var rs = new EllipseShape() { Id = "圆形" + (EllipseShapes.Count + 1), Rect = new Rectangle() { X = 50, Y = 50, Width = 100, Height = 100, }, }; EllipseShapes.Add(rs); //重绘所有矩形 DrawAll(panel1.CreateGraphics()); } } }
五、结语
本一小节总体而言很简单,就是增加一个新的形状:圆形。但是在代码流程上却复杂很多,这也是我们后面课程使用抽象来优化的原因之一。
下节课我们就来到了显示效果优化部分了,除了显示质量外,还有拖动时闪烁的问题也会同步解决。敬请期待。
感谢大家的观看,本人水平有限,文章不足之处欢迎大家评论指正。
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