C#自定义控件—流动管道

C#用户控件之流动管道

如何绘制一个动态的流动管道(FlowPipe)?

C#自定义控件—流动管道

分两步绘制

  1. 定义属性;
  2. 画布重绘;

主要技能:

  • 管道的绘制(渐变色矩形)
  /// <summary>   /// 画渐变色矩形的方法   /// </summary>   /// <param name="g">画布</param>   /// <param name="brush">画刷</param>   /// <param name="pen">笔</param>   /// <param name="rectangle">矩形</param>   private void PaintRectangle(Graphics g, Brush brush, Pen pen, Rectangle rectangle)   {       //填充矩形       g.FillRectangle(brush, rectangle);        switch (this.pipeStyle)       {           case PipeStyle.Horizontal:               g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X + rectangle.Width, rectangle.Y);               g.DrawLine(pen, rectangle.X, rectangle.Y + rectangle.Height - 1, rectangle.X + rectangle.Width, rectangle.Height);               break;           case PipeStyle.Vertical:               g.DrawLine(pen, rectangle.X, rectangle.Y, rectangle.X, rectangle.Y + rectangle.Height);               g.DrawLine(pen, rectangle.X + rectangle.Width - 1, rectangle.Y, rectangle.X + rectangle.Width - 1, rectangle.Height);               break;           default:               break;       }   } 
  • 管道的绘制(渐变色半圆)
/// <summary> /// 画渐变色半圆的方法 /// </summary> /// <param name="g">画布</param> /// <param name="colorBlend"></param> /// <param name="p"></param> /// <param name="rect"></param> /// <param name="startAngle"></param> /// <param name="sweepAngle"></param> private void PaintEllipse(Graphics g, ColorBlend colorBlend, Pen p, Rectangle rect, float startAngle, float sweepAngle) {     //第一步:创建GPI路径     GraphicsPath path = new GraphicsPath();     path.AddEllipse(rect);      //第二步:渐变色填充     PathGradientBrush brush = new PathGradientBrush(path);     brush.CenterPoint = new Point(rect.X + rect.Width / 2, rect.Y + rect.Height / 2);     brush.InterpolationColors = colorBlend;      //第三步:绘制管道     g.FillPie(brush, rect, startAngle, sweepAngle);      //第四步:绘制边线     g.DrawArc(p, rect, startAngle, sweepAngle); } 
  • 流动条的绘制(用笔的虚线)
//画虚线,关键用笔和路径来画 Pen pen = new Pen(this.flowColor, this.flowWidth); pen.DashStyle = DashStyle.Custom; pen.DashPattern = new float[] {     flowLength,flowLengthGap }; pen.DashOffset = this.startOffset; g.DrawPath(pen, path);   //流动条路径  GraphicsPath path = new GraphicsPath();   //虚线路径—左边、中间、右边  switch (this.pipeTurnLeft)  {      case PipeTurn.Up:          path.AddArc(new Rectangle(this.Height / 2, this.Height / 2 * (-1) -1, this.Height, this.Height), 181.0f, -91.0f);          break;      case PipeTurn.Down:          path.AddArc(new Rectangle(this.Height / 2, this.Height / 2, this.Height, this.Height), 180.0f, 90.0f);          break;      default:          path.AddLine(-1, this.Height / 2, this.Height+1, this.Height / 2);          break;  } 
  • 关键理解:绘制的椭圆、线(Rectangle)<x,y【圆切矩形相对于控件原点<左上角>的坐标】,宽,高,开始角度,扫描角度>理解了就好画了
    path.AddArc(new Rectangle(this.Height / 2, this.Height / 2, this.Height, this.Height), 180.0f, 90.0f);
    path.AddLine(-1, this.Height / 2, this.Height+1, this.Height / 2);

  • 可以流动的关键要素

     //流动条流动速度(刷新速度)      this.myTimer = new Timer();      myTimer.Interval = 50;      this.myTimer.Tick += MyTimer_Tick; ;   }   #region 定时循环  private void MyTimer_Tick(object sender, EventArgs e)  {      this.startOffset = this.startOffset - this.moveSpeed;       if (this.startOffset > this.flowLength + this.flowLengthGap || this.startOffset < (this.flowLength + this.flowLengthGap) * (-1))      { this.startOffset = 0; }      this.Invalidate();  }   #endregion  

1.定义属性

  • 管道的(两端转向、样式、边沿颜色、中间颜色、激活)
  • 流动条的(速度、长度、宽度、间隙、颜色)
//属性示例:按照示例添加以上各种属性 private float moveSpeed = 0.3f; [Browsable(true)] [Category("布局_G")] [Description("流动条速度,负数为反向")]  //属性说明 public float MoveSpeed {     get { return moveSpeed; }     set     {         this.moveSpeed = value;         this.Invalidate();  //重绘     } }  

2.画布重绘

【管道分为左、中、右三部分。先画管道(矩形):左、中、右;再画流动条(虚线):左、中、右】 //矩形画刷 LinearGradientBrush linearGradientBrush = new LinearGradientBrush(new Point(0, 0), new Point(0, this.Height), pipeColorEdge, pipeColorEdge); linearGradientBrush.InterpolationColors = colorBlend;  //绘制左部分 switch (this.pipeTurnLeft) {     case PipeTurn.Up:         this.PaintEllipse(g, colorBlend, p, new Rectangle(0, this.Height * (-1)-1, this.Height * 2, this.Height * 2), 90.0f, 90.0f);         break;     case PipeTurn.Down:         this.PaintEllipse(g, colorBlend, p, new Rectangle(0, 0, this.Height * 2, this.Height * 2), 180.0f, 90.0f);         break;     default:         this.PaintRectangle(g, linearGradientBrush, p, new Rectangle(-1, 0, this.Height+1, this.Height));         break; }  //绘制右部分 switch (this.pipeTurnRight) {     case PipeTurn.Up:         this.PaintEllipse(g, colorBlend, p, new Rectangle(this.Width - this.Height * 2, this.Height * (-1)-1, this.Height * 2, this.Height * 2), 0.0f, 90.0f);         break;     case PipeTurn.Down:         this.PaintEllipse(g, colorBlend, p, new Rectangle(this.Width - this.Height * 2, 0, this.Height * 2, this.Height * 2), 270.0f, 90.0f);         break;     default:         this.PaintRectangle(g, linearGradientBrush, p, new Rectangle(this.Width - this.Height, 0, this.Height, this.Height));         break; }  //绘制中间 if (this.Width > this.Height * 2) {     this.PaintRectangle(g, linearGradientBrush, p, new Rectangle(this.Height - 1, 0, this.Width - this.Height * 2 + 2, this.Height)); } 
//流动条路径 GraphicsPath path = new GraphicsPath();  //虚线路径—左边 switch (this.pipeTurnLeft) {     case PipeTurn.Up:         path.AddArc(new Rectangle(this.Height / 2, this.Height / 2 * (-1) -1, this.Height, this.Height), 181.0f, -91.0f);         break;     case PipeTurn.Down:         path.AddArc(new Rectangle(this.Height / 2, this.Height / 2, this.Height, this.Height), 180.0f, 90.0f);         break;     default:         path.AddLine(-1, this.Height / 2, this.Height+1, this.Height / 2);         break; }  //虚线路径—中间 if (this.Width > this.Height * 2) {     path.AddLine(this.Height, this.Height / 2, this.Width - this.Height -1, this.Height / 2); }  //虚线路径—右边 switch (this.pipeTurnRight) {     case PipeTurn.Up:         path.AddArc(new Rectangle(this.Width - 1 - this.Height * 3 / 2, -this.Height / 2-1 , this.Height, this.Height), 88f, -91.0f);         break;     case PipeTurn.Down:         path.AddArc(new Rectangle(this.Width - 1 - this.Height * 3 / 2, this.Height / 2, this.Height, this.Height), 270.0f, 90.0f);         break;     default:         path.AddLine(this.Width - this.Height, this.Height / 2, this.Width , this.Height / 2);         break; }  //画虚线,关键用笔和路径来 Pen pen = new Pen(this.flowColor, this.flowWidth); pen.DashStyle = DashStyle.Custom; pen.DashPattern = new float[] {     flowLength,flowLengthGap }; pen.DashOffset = this.startOffset; g.DrawPath(pen, path); 

格式都是一样的,掌握关键代码,肝就对了。

End

发表评论

评论已关闭。

相关文章