您可知道如何通过`HTTP2`实现TCP的内网穿透???

可能有人很疑惑应用层 转发传输层?,为什么会有这样的需求啊???哈哈技术无所不用其极,由于一些场景下,对于一个服务器存在某一个内部网站中,但是对于这个服务器它没有访问外网的权限,虽然也可以申请端口访问外部指定的ip+端口,但是对于访问服务内部的TCP的时候我们就会发现忘记申请了!这个时候我们又要提交申请,又要等审批,然后开通端口,对于这个步骤不是一般的麻烦,所以我在想是否可以直接利用现有的Http网关的端口进行转发内部的TCP服务?这个时候我询问了我们的老九大佬,由于我之前也做过通过H2实现HTTP内网穿透,可以利用H2将内部网络中的服务映射出来,但是由于底层是基于yarp的一些方法实现,所以并没有考虑过TCP,然后于老九大佬交流深究,决定尝试验证可行性,然后我们的Taibai项目就诞生了,为什么叫Taibai?您仔细看看这个拼音,翻译过来就是太白,确实全称应该叫太白金星,寓意上天遁地无所不能!下面我们介绍一下具体实现逻辑,确实您仔细看会发现实现是真的超级简单的!

创建Core项目用于共用的核心类库

创建项目名Taibai.Core

下面几个方法都是用于操作Stream的类

DelegatingStream.cs

namespace Taibai.Core;  /// <summary> /// 委托流 /// </summary> public abstract class DelegatingStream : Stream {     /// <summary>     /// 获取所包装的流对象     /// </summary>     protected readonly Stream Inner;      /// <summary>     /// 委托流     /// </summary>     /// <param name="inner"></param>     public DelegatingStream(Stream inner)     {         this.Inner = inner;     }      /// <inheritdoc/>     public override bool CanRead => Inner.CanRead;      /// <inheritdoc/>     public override bool CanSeek => Inner.CanSeek;      /// <inheritdoc/>     public override bool CanWrite => Inner.CanWrite;      /// <inheritdoc/>     public override long Length => Inner.Length;      /// <inheritdoc/>     public override bool CanTimeout => Inner.CanTimeout;      /// <inheritdoc/>     public override int ReadTimeout     {         get => Inner.ReadTimeout;         set => Inner.ReadTimeout = value;     }      /// <inheritdoc/>     public override int WriteTimeout     {         get => Inner.WriteTimeout;         set => Inner.WriteTimeout = value;     }       /// <inheritdoc/>     public override long Position     {         get => Inner.Position;         set => Inner.Position = value;     }      /// <inheritdoc/>     public override void Flush()     {         Inner.Flush();     }      /// <inheritdoc/>     public override Task FlushAsync(CancellationToken cancellationToken)     {         return Inner.FlushAsync(cancellationToken);     }      /// <inheritdoc/>     public override int Read(byte[] buffer, int offset, int count)     {         return Inner.Read(buffer, offset, count);     }      /// <inheritdoc/>     public override int Read(Span<byte> destination)     {         return Inner.Read(destination);     }      /// <inheritdoc/>     public override Task<int> ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)     {         return Inner.ReadAsync(buffer, offset, count, cancellationToken);     }      /// <inheritdoc/>     public override ValueTask<int> ReadAsync(Memory<byte> destination, CancellationToken cancellationToken = default)     {         return Inner.ReadAsync(destination, cancellationToken);     }      /// <inheritdoc/>     public override long Seek(long offset, SeekOrigin origin)     {         return Inner.Seek(offset, origin);     }      /// <inheritdoc/>     public override void SetLength(long value)     {         Inner.SetLength(value);     }      /// <inheritdoc/>     public override void Write(byte[] buffer, int offset, int count)     {         Inner.Write(buffer, offset, count);     }      /// <inheritdoc/>     public override void Write(ReadOnlySpan<byte> source)     {         Inner.Write(source);     }      /// <inheritdoc/>     public override Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)     {         return Inner.WriteAsync(buffer, offset, count, cancellationToken);     }      /// <inheritdoc/>     public override ValueTask WriteAsync(ReadOnlyMemory<byte> source, CancellationToken cancellationToken = default)     {         return Inner.WriteAsync(source, cancellationToken);     }      /// <inheritdoc/>     public override IAsyncResult BeginRead(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)     {         return TaskToAsyncResult.Begin(ReadAsync(buffer, offset, count), callback, state);     }      /// <inheritdoc/>     public override int EndRead(IAsyncResult asyncResult)     {         return TaskToAsyncResult.End<int>(asyncResult);     }      /// <inheritdoc/>     public override IAsyncResult BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? callback,         object? state)     {         return TaskToAsyncResult.Begin(WriteAsync(buffer, offset, count), callback, state);     }      /// <inheritdoc/>     public override void EndWrite(IAsyncResult asyncResult)     {         TaskToAsyncResult.End(asyncResult);     }      /// <inheritdoc/>     public override int ReadByte()     {         return Inner.ReadByte();     }      /// <inheritdoc/>     public override void WriteByte(byte value)     {         Inner.WriteByte(value);     }      /// <inheritdoc/>     public sealed override void Close()     {         base.Close();     } } 

SafeWriteStream.cs

public class SafeWriteStream(Stream inner) : DelegatingStream(inner) {     private readonly SemaphoreSlim semaphoreSlim = new(1, 1);      public override async ValueTask WriteAsync(ReadOnlyMemory<byte> source, CancellationToken cancellationToken = default)     {         try         {             await this.semaphoreSlim.WaitAsync(CancellationToken.None);             await base.WriteAsync(source, cancellationToken);             await this.FlushAsync(cancellationToken);         }         finally         {             this.semaphoreSlim.Release();         }     }      public override ValueTask DisposeAsync()     {         this.semaphoreSlim.Dispose();         return this.Inner.DisposeAsync();     }      protected override void Dispose(bool disposing)     {         this.semaphoreSlim.Dispose();         this.Inner.Dispose();     } } 

创建服务端

创建一个WebAPI的项目项目名Taibai.Server并且依赖Taibai.Core项目

创建ServerService.cs,这个类是用于管理内网的客户端的,这个一般是部署在内网服务器上,用于将内网的端口映射出来,但是我们的Demo只实现了简单的管理不做端口的管理。

using System.Collections.Concurrent; using Microsoft.AspNetCore.Http.Features; using Microsoft.AspNetCore.Http.Timeouts; using Taibai.Core;  namespace Taibai.Server;  public static class ServerService {     private static readonly ConcurrentDictionary<string, (CancellationToken, Stream)> ClusterConnections = new();      public static async Task StartAsync(HttpContext context)     {         // 如果不是http2协议,我们不处理, 因为我们只支持http2         if (context.Request.Protocol != HttpProtocol.Http2)         {             return;         }          // 获取query         var query = context.Request.Query;          // 我们需要强制要求name参数         var name = query["name"];          if (string.IsNullOrEmpty(name))         {             context.Response.StatusCode = 400;             Console.WriteLine("Name is required");             return;         }                  Console.WriteLine("Accepted connection from " + name);          // 获取http2特性         var http2Feature = context.Features.Get<IHttpExtendedConnectFeature>();                  // 禁用超时         context.Features.Get<IHttpRequestTimeoutFeature>()?.DisableTimeout();          // 得到双工流         var stream = new SafeWriteStream(await http2Feature.AcceptAsync());          // 将其添加到集合中,以便我们可以在其他地方使用         CreateConnectionChannel(name, context.RequestAborted, stream);          // 注册取消连接         context.RequestAborted.Register(() =>         {             // 当取消时,我们需要从集合中删除             ClusterConnections.TryRemove(name, out _);         });                  // 由于我们需要保持连接,所以我们需要等待,直到客户端主动断开连接。         await Task.Delay(-1, context.RequestAborted);     }      /// <summary>     /// 通过名称获取连接     /// </summary>     /// <param name="host"></param>     /// <returns></returns>     public static (CancellationToken, Stream) GetConnectionChannel(string host)     {         return ClusterConnections[host];     }      /// <summary>     /// 注册连接     /// </summary>     /// <param name="host"></param>     /// <param name="cancellationToken"></param>     /// <param name="stream"></param>     public static void CreateConnectionChannel(string host, CancellationToken cancellationToken, Stream stream)     {         ClusterConnections.GetOrAdd(host,             _ => (cancellationToken, stream));     } } 

然后再创建ClientMiddleware.cs,并且继承IMiddleware,这个是我们本地使用的客户端链接的时候进入的中间件,再这个中间件会获取query中携带的name去找到指定的Stream,然后会将客户端的Stream和获取的server的Stream进行Copy,在这里他们会将读取的数据写入到对方的流中,这样就实现了双工通信

using Microsoft.AspNetCore.Http.Features; using Microsoft.AspNetCore.Http.Timeouts; using Taibai.Core;  namespace Taibai.Server;  public class ClientMiddleware : IMiddleware {     public async Task InvokeAsync(HttpContext context, RequestDelegate next)     {                  // 如果不是http2协议,我们不处理, 因为我们只支持http2         if (context.Request.Protocol != HttpProtocol.Http2)         {             return;         }          var name = context.Request.Query["name"];          if (string.IsNullOrEmpty(name))         {             context.Response.StatusCode = 400;             Console.WriteLine("Name is required");             return;         }                  Console.WriteLine("Accepted connection from " + name);          var http2Feature = context.Features.Get<IHttpExtendedConnectFeature>();         context.Features.Get<IHttpRequestTimeoutFeature>()?.DisableTimeout();          // 得到双工流         var stream = new SafeWriteStream(await http2Feature.AcceptAsync());          // 通过name找到指定的server链接,然后进行转发。         var (cancellationToken, reader) = ServerService.GetConnectionChannel(name);          try         {             // 注册取消连接             cancellationToken.Register(() =>             {                 Console.WriteLine("断开连接");                 stream.Close();             });              // 得到客户端的流,然后给我们的SafeWriteStream,然后我们就可以进行转发了             var socketStream = new SafeWriteStream(reader);              // 在这里他们会将读取的数据写入到对方的流中,这样就实现了双工通信,这个非常简单并且性能也不错。             await Task.WhenAll(                 stream.CopyToAsync(socketStream, context.RequestAborted),                 socketStream.CopyToAsync(stream, context.RequestAborted)             );         }         catch (Exception e)         {             Console.WriteLine("断开连接" + e.Message);             throw;         }     } } 

打开Program.cs

using Taibai.Server;  var builder = WebApplication.CreateBuilder(new WebApplicationOptions());  builder.Host.ConfigureHostOptions(host => { host.ShutdownTimeout = TimeSpan.FromSeconds(1d); });  builder.Services.AddSingleton<ClientMiddleware>();  var app = builder.Build();  app.Map("/server", app => {     app.Use(Middleware);      static async Task Middleware(HttpContext context, RequestDelegate _)     {         await ServerService.StartAsync(context);     } });  app.Map("/client", app => { app.UseMiddleware<ClientMiddleware>(); });  app.Run(); 

在这里我们将server的所有路由都交过ServerService.StartAsync接管,再server会请求这个地址,

/client则给了ClientMiddleware中间件。

创建客户端

上面我们实现了服务端,其实服务端可以完全放置到现有的WebApi项目当中的,而且代码也不是很多。

客户端我们创建一个控制台项目名:Taibai.Client,并且依赖Taibai.Core项目

由于我们的客户端有些特殊,再server中部署的它不需要监听端口,它只需要将服务器的数据转发到指定的一个地址即可,所以我们需要将客户端的server部署的和本地部署的分开实现,再服务器部署的客户端我们命名为MonitorClient.cs

ClientOption.cs用于传递我们的客户端地址配置

public class ClientOption {     /// <summary>     /// 服务地址     /// </summary>     public string ServiceUri { get; set; }      } 

MonitorClient.cs,作为服务器的转发客户端。

using System.Net; using System.Net.Security; using System.Net.Sockets; using Taibai.Core;  namespace Taibai.Client;  public class MonitorClient(ClientOption option) {     private string Protocol = "taibai";     private readonly HttpMessageInvoker httpClient = new(CreateDefaultHttpHandler(), true);     private readonly Socket socket = new(SocketType.Stream, ProtocolType.Tcp);      private static SocketsHttpHandler CreateDefaultHttpHandler()     {         return new SocketsHttpHandler         {             // 允许多个http2连接             EnableMultipleHttp2Connections = true,             // 设置连接超时时间             ConnectTimeout = TimeSpan.FromSeconds(60),             SslOptions = new SslClientAuthenticationOptions             {                 // 由于我们没有证书,所以我们需要设置为true                 RemoteCertificateValidationCallback = (_, _, _, _) => true,             },         };     }      public async Task TransportAsync(CancellationToken cancellationToken)     {         Console.WriteLine("链接中!");          // 由于是测试,我们就目前先写死远程地址         await socket.ConnectAsync(new IPEndPoint(IPAddress.Parse("192.168.31.250"), 3389), cancellationToken);          Console.WriteLine("连接成功");          // 将Socket转换为流         var stream = new NetworkStream(socket);         try         {             // 创建服务器的连接,然后返回一个流,这个是H2的流             var serverStream = await this.CreateServerConnectionAsync(cancellationToken);              Console.WriteLine("链接服务器成功");              // 将两个流连接起来,这样我们就可以进行双工通信了。它们会自动进行数据的传输。             await Task.WhenAll(                 stream.CopyToAsync(serverStream, cancellationToken),                 serverStream.CopyToAsync(stream, cancellationToken)             );         }         catch (Exception ex)         {             Console.WriteLine(ex.Message);             throw;         }     }      /// <summary>     /// 创建服务器的连接     /// </summary>      /// <param name="cancellationToken"></param>     /// <exception cref="OperationCanceledException"></exception>     /// <returns></returns>     public async Task<SafeWriteStream> CreateServerConnectionAsync(CancellationToken cancellationToken)     {         var stream = await Http20ConnectServerAsync(cancellationToken);         return new SafeWriteStream(stream);     }      /// <summary>     /// 创建http2连接     /// </summary>     /// <param name="cancellationToken"></param>     /// <returns></returns>     private async Task<Stream> Http20ConnectServerAsync(CancellationToken cancellationToken)     {         var serverUri = new Uri(option.ServiceUri);         // 这里我们使用Connect方法,因为我们需要建立一个双工流, 这样我们就可以进行双工通信了。         var request = new HttpRequestMessage(HttpMethod.Connect, serverUri);         // 如果设置了Connect,那么我们需要设置Protocol         request.Headers.Protocol = Protocol;         // 我们需要设置http2的版本         request.Version = HttpVersion.Version20;                  // 我们需要确保我们的请求是http2的         request.VersionPolicy = HttpVersionPolicy.RequestVersionExact;          // 设置一下超时时间,这样我们就可以在超时的时候取消连接了。         using var timeoutTokenSource = new CancellationTokenSource(TimeSpan.FromSeconds(60));         using var linkedTokenSource =             CancellationTokenSource.CreateLinkedTokenSource(timeoutTokenSource.Token, cancellationToken);          // 发送请求,然后等待响应         var httpResponse = await this.httpClient.SendAsync(request, linkedTokenSource.Token);          // 返回h2的流,用于传输数据         return await httpResponse.Content.ReadAsStreamAsync(linkedTokenSource.Token);     } } 

创建我们的本地客户端实现类。

Client.cs这个就是在我们本地部署的服务,然后会监听本地的60112的端口,然后会吧这个端口的数据转发到我们的服务器,然后服务器会根据我们使用的name去找到指定的客户端进行交互传输。

using System.Net; using System.Net.Security; using System.Net.Sockets; using Taibai.Core; using HttpMethod = System.Net.Http.HttpMethod;  namespace Taibai.Client;   public class Client {     private readonly ClientOption option;      private string Protocol = "taibai";     private readonly HttpMessageInvoker httpClient;     private readonly Socket socket;      public Client(ClientOption option)     {         this.option = option;         this.httpClient = new HttpMessageInvoker(CreateDefaultHttpHandler(), true);          this.socket = new Socket(SocketType.Stream, ProtocolType.Tcp);          // 监听本地端口         this.socket.Bind(new IPEndPoint(IPAddress.Loopback, 60112));         this.socket.Listen(10);     }      private static SocketsHttpHandler CreateDefaultHttpHandler()     {         return new SocketsHttpHandler         {             // 允许多个http2连接             EnableMultipleHttp2Connections = true,             ConnectTimeout = TimeSpan.FromSeconds(60),             ResponseDrainTimeout = TimeSpan.FromSeconds(60),               SslOptions = new SslClientAuthenticationOptions             {                 // 由于我们没有证书,所以我们需要设置为true                 RemoteCertificateValidationCallback = (sender, certificate, chain, sslPolicyErrors) => true,             },         };     }      public async Task TransportAsync(CancellationToken cancellationToken)     {         Console.WriteLine("Listening on 60112");          // 等待客户端连接         var client = await this.socket.AcceptAsync(cancellationToken);          Console.WriteLine("Accepted connection from " + client.RemoteEndPoint);          try         {             // 将Socket转换为流             var stream = new NetworkStream(client);              // 创建服务器的连接,然后返回一个流, 这个是H2的流             var serverStream = await this.CreateServerConnectionAsync(cancellationToken);              Console.WriteLine("Connected to server");              // 将两个流连接起来, 这样我们就可以进行双工通信了. 它们会自动进行数据的传输.             await Task.WhenAll(                 stream.CopyToAsync(serverStream, cancellationToken),                 serverStream.CopyToAsync(stream, cancellationToken)             );         }         catch (Exception e)         {             Console.WriteLine(e);             throw;         }     }      /// <summary>     /// 创建与服务器的连接     /// </summary>      /// <param name="cancellationToken"></param>     /// <exception cref="OperationCanceledException"></exception>     /// <returns></returns>     public async Task<SafeWriteStream> CreateServerConnectionAsync(CancellationToken cancellationToken)     {         var stream = await this.Http20ConnectServerAsync(cancellationToken);         return new SafeWriteStream(stream);     }      private async Task<Stream> Http20ConnectServerAsync(CancellationToken cancellationToken)     {         var serverUri = new Uri(option.ServiceUri);         // 这里我们使用Connect方法, 因为我们需要建立一个双工流         var request = new HttpRequestMessage(HttpMethod.Connect, serverUri);          // 由于我们设置了Connect方法, 所以我们需要设置协议,这样服务器才能识别         request.Headers.Protocol = Protocol;         // 设置http2版本         request.Version = HttpVersion.Version20;         // 强制使用http2         request.VersionPolicy = HttpVersionPolicy.RequestVersionExact;          using var timeoutTokenSource = new CancellationTokenSource(TimeSpan.FromSeconds(60));         using var linkedTokenSource =             CancellationTokenSource.CreateLinkedTokenSource(timeoutTokenSource.Token, cancellationToken);          // 发送请求,等待服务器验证。         var httpResponse = await this.httpClient.SendAsync(request, linkedTokenSource.Token);          // 返回一个流         return await httpResponse.Content.ReadAsStreamAsync(linkedTokenSource.Token);     } } 

然后再Program.cs中,我们封装一个简单的控制台版本。

using Taibai.Client;  const string commandTemplate = @"  当前是 Taibai 客户端,输入以下命令:  - `help` 显示帮助 - `monitor` 使用监控模式,监听本地端口,将流量转发到服务端的指定地址     - `monitor=https://localhost:7153/server?name=test`  监听本地端口,将流量转发到服务端指定的客户端名称为 test 的地址 - `client` 使用客户端模式,连接服务端的指定地址,将流量转发到本地端口     - `client=https://localhost:7153/client?name=test`  连接服务端指定当前客户端名称为 test,将流量转发到本地端口 - `exit` 退出  输入命令:  ";  while (true) {     Console.WriteLine(commandTemplate);      var command = Console.ReadLine();       if (command?.StartsWith("monitor=") == true)     {         var client = new MonitorClient(new ClientOption()         {             ServiceUri = command[8..]         });          await client.TransportAsync(new CancellationToken());     }     else if (command?.StartsWith("client=") == true)     {         var client = new Client(new ClientOption()         {             ServiceUri = command[7..]         });          await client.TransportAsync(new CancellationToken());     }     else if (command == "help")     {         Console.WriteLine(commandTemplate);     }     else if (command == "exit")     {         Console.WriteLine("Bye!");         break;     }     else     {         Console.WriteLine("未知命令");     } } 

我们默认提供了命令去使用指定的一个模式去链接客户端,

然后我们发布一下Taibai.Client,发布完成以后我们使用ide启动我们的Taibai.Server,请注意我们需要使用HTTPS进行启动的,HTTP是不支持H2的!

然后再客户端中打开俩个控制台面板,一个作为监听的monitor,一个作为client进行链接到我们的服务器中。

您可知道如何通过`HTTP2`实现TCP的内网穿透???

您可知道如何通过`HTTP2`实现TCP的内网穿透???

然后我们使用远程桌面访问我们的127.0.0.1:60112,然后我们发现链接成功!如果您跟着写代码您会您发您也成功了,哦耶您获得了一个牛逼的技能,来源于微软MVP token的双休大法的传授!

您可知道如何通过`HTTP2`实现TCP的内网穿透???

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当然如果您需要Demo的代码您可以联系我微信wk28u9123456789

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