[MAUI]用纯C#代码写两个漂亮的时钟

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谷歌在2021年5月份推出的Android 12给我们带来了新的UI设计规范Material You,你是否已经体验到了Material You设计的魅力了呢?

在原生主屏幕启动器中,有一个时钟小部件。这个小部件可以选择表盘风格。

[MAUI]用纯C#代码写两个漂亮的时钟

图:Android 12的时钟小部件

今天挑战在.NET MAU中实现这个Material You风格时钟。

最终效果如下:

[MAUI]用纯C#代码写两个漂亮的时钟

时钟1

绘制锯齿表盘

锯齿表盘是正玄波曲线闭合成一个圆形。
创建Clock1,打开Xaml文件

在页面布局中创建一个Path对象,设置Stroke和Fill属性。

<Path Grid.Row="0"         Grid.Column="1"         Stroke="white"         Fill="#FFEED9"         IsVisible="true"         x:Name="ModulatedPath">     <Path.Data>         <PathGeometry>             <PathGeometry.Figures>                 <PathFigureCollection>                     <PathFigure IsClosed="True" x:Name="MainPathFigure">                         <PathFigure.Segments>                             <PathSegmentCollection x:Name="MainPathSegmentCollection">                              </PathSegmentCollection>                         </PathFigure.Segments>                     </PathFigure>                  </PathFigureCollection>             </PathGeometry.Figures>         </PathGeometry>     </Path.Data> </Path> 

在codebehind中,订阅SizeChanged事件,当控件大小发生变化时,重新绘制表盘。

public Clock1() {     InitializeComponent();     this.SizeChanged+=ContentView_SizeChanged; } 

正弦曲线绘制原理

单位圆中的正弦函数在平面直角坐标系中可以映射为一个波形曲线,下图所示在0-2π范围中y=sin(x)的图像。

[MAUI]用纯C#代码写两个漂亮的时钟

其中最低点和最高点决定了波形的振幅,他们与平衡点的距离即单位圆的半径

设置变量 r为平衡点,r2为最高点,r3为最低点。

centerX和centerY为圆心坐标。
segemts为绘制的线段数,越大锯齿越密集。

private void ContentView_SizeChanged(object sender, EventArgs e) {      var length = (float)Math.Min(this.Width, this.Height) * 0.95;     var centerX = (float)this.Width / 2;     var centerY = (float)this.Height / 2;     var points = new List<Point>();     var r = length / 2;     var r2 = r * 1.1;     var r3 = r * 0.9;     var index = 0;     var segments = 40; } 

首先计算各平衡点在圆周上的离散分布坐标(x,y)

根据index的奇偶性,给与当前点最高点或最低点的半径。

根据各分配的半径计算调整后的离散点坐标

[MAUI]用纯C#代码写两个漂亮的时钟

代码如下:

... for (var i = 0; i < segments; i += 2) {     var x = r * Math.Cos(i * 2 * Math.PI / segments) + centerX;     var y = r * Math.Sin(i * 2 * Math.PI / segments) + centerY;      points.Add(new Point((float)x, (float)y));     var currentR = index++ % 2 == 0 ? r2 : r3;     x = currentR * Math.Cos((i + 1) * 2 * Math.PI / segments) + centerX;     y = currentR * Math.Sin((i + 1) * 2 * Math.PI / segments) + centerY;      points.Add(new Point((float)x, (float)y)); }  

如此,我们得到一个闭合的锯齿圆形表盘

[MAUI]用纯C#代码写两个漂亮的时钟

绘制指针

在表盘上绘制时钟指针,需要计算时针、分针、秒针的角度,然后根据角度旋转画布,绘制指针。

秒针每秒钟转动6度,

分针每分钟转动6度,并叠加每秒0.1度。

时针每小时转动30度。并叠加每分钟0.5度。

其中时针和分针由宽度为15的实心填充圆角线条构成

DateTime dateTime = DateTime.Now;  // Hour hand strokePaint.Color = SKColor.Parse("#5E4000"); strokePaint.StrokeWidth = 15; canvas.Save(); canvas.RotateDegrees(30 * dateTime.Hour + dateTime.Minute / 2f); canvas.DrawLine(0, 0, 0, -r*(float)0.4, strokePaint); canvas.Restore();  // Minute hand strokePaint.Color = SKColor.Parse("#9C6D00"); canvas.Save(); canvas.RotateDegrees(6 * dateTime.Minute + dateTime.Second / 10f); canvas.DrawLine(0, 0, 0, -r*(float)0.8, strokePaint); canvas.Restore();  // Second hand strokePaint.Color = SKColor.Parse("#657E3F"); canvas.Save(); canvas.RotateDegrees(6 * dateTime.Second); strokePaint.StrokeWidth *=(float)0.5; strokePaint.Style=SKPaintStyle.Fill; canvas.DrawCircle(0, -r*(float)0.8, strokePaint.StrokeWidth, strokePaint); canvas.Restore(); 

指针效果如下:

[MAUI]用纯C#代码写两个漂亮的时钟

其中秒针需要绘制一个点,在其以圆心为中心的对侧绘制一个带有日期的文本

绘制沿路径文本

首先绘制文本路径,它是一个圆弧,在初始状态圆弧的角度为20度,圆弧的起始角度为70度,终止角度为110度。

var pathAngle = 20; var startAngle = 90-pathAngle; var sweepAngle = pathAngle*2; var rect = new SKRect(-r*(float)0.8, -r*(float)0.8, r*(float)0.8, r*(float)0.8);  

使用SkiaSharp的DrawTextOnPath方法绘制沿路径的文本,详情请查看官方文档

using (SKPath path = new SKPath()) {     path.AddArc(rect, startAngle, sweepAngle);     canvas.DrawTextOnPath(dateStr, path, new SKPoint(), strokePaint); } 

指针效果如下:

[MAUI]用纯C#代码写两个漂亮的时钟

时钟1的完整代码如下:

void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args) {     SKImageInfo info = args.Info;     SKSurface surface = args.Surface;     SKCanvas canvas = surface.Canvas;      canvas.Clear();      using (SKPaint strokePaint = new SKPaint())     using (SKPaint fillPaint = new SKPaint())     {         strokePaint.Style = SKPaintStyle.Stroke;         strokePaint.StrokeCap = SKStrokeCap.Round;          fillPaint.Style = SKPaintStyle.Fill;         fillPaint.Color = SKColors.Transparent;          // Transform for 100-radius circle centered at origin         var r = 100f;         canvas.Translate(info.Width / 2f, info.Height / 2f);         canvas.Scale(Math.Min(info.Width / 200f, info.Height / 200f));           DateTime dateTime = DateTime.Now;          // Hour hand         strokePaint.Color = SKColor.Parse("#5E4000");         strokePaint.StrokeWidth = 15;         canvas.Save();         canvas.RotateDegrees(30 * dateTime.Hour + dateTime.Minute / 2f);         canvas.DrawLine(0, 0, 0, -r*(float)0.4, strokePaint);         canvas.Restore();          // Minute hand         strokePaint.Color = SKColor.Parse("#9C6D00");         canvas.Save();         canvas.RotateDegrees(6 * dateTime.Minute + dateTime.Second / 10f);         canvas.DrawLine(0, 0, 0, -r*(float)0.62, strokePaint);         canvas.Restore();          // Second hand         strokePaint.Color = SKColor.Parse("#657E3F");         canvas.Save();         canvas.RotateDegrees(6 * dateTime.Second);         strokePaint.StrokeWidth *=(float)0.5;         strokePaint.Style=SKPaintStyle.Fill;          canvas.DrawCircle(0, -r*(float)0.8, strokePaint.StrokeWidth, strokePaint);          strokePaint.Color = SKColors.Black;         strokePaint.StrokeWidth = 1;         var dateStr = dateTime.ToString("M");         var pathAngle = 20;         var startAngle = 90-pathAngle;         var sweepAngle = pathAngle*2;         var rect = new SKRect(-r*(float)0.8, -r*(float)0.8, r*(float)0.8, r*(float)0.8);          using (SKPath path = new SKPath())         {             path.AddArc(rect, startAngle, sweepAngle);              //canvas.DrawPath(path, strokePaint);              canvas.DrawTextOnPath(dateStr, path, new SKPoint(), strokePaint);         }           canvas.Restore();     } }   

配置一个定时器,每秒刷新各指针位置

IDispatcherTimer _timer;  public Clock1() {         ...     this.SizeChanged+=ContentView_SizeChanged;     _timer=  Dispatcher.CreateTimer();     _timer.Interval=TimeSpan.FromSeconds(1);     _timer.Tick+=_timer_Tick;     _timer.Start(); }  private void _timer_Tick(object sender, EventArgs e) {     this.canvasView?.InvalidateSurface(); }  

时钟1 效果如下:

[MAUI]用纯C#代码写两个漂亮的时钟

时钟2

URWGeometricBlack字体文件放到Fonts目录下

[MAUI]用纯C#代码写两个漂亮的时钟

在MauiProgram.cs中注册字体

.ConfigureFonts(fonts => {     ...     fonts.AddFont("URWGeometricBlack.otf", "URWGeometricBlack");  });  

绘制表盘

时钟2的表盘相对简单,是一个简单的圆配简洁抽象的数字刻度组成
创建Clock2,打开Xaml文件,代码如下:

<Grid>      <Ellipse Grid.Row="0"                 Grid.Column="1"                 Stroke="white"                 Fill="#FFEED9"                 IsVisible="true"                 HeightRequest="200"                 WidthRequest="200"                 x:Name="ModulatedPath">     </Ellipse>     <Grid TranslationY="-15">         <Grid.RowDefinitions>             <RowDefinition></RowDefinition>             <RowDefinition></RowDefinition>         </Grid.RowDefinitions>         <Grid.ColumnDefinitions>             <ColumnDefinition></ColumnDefinition>             <ColumnDefinition></ColumnDefinition>         </Grid.ColumnDefinitions>         <Label   Grid.Row="0"                     Grid.ColumnSpan="2"                     Text="12"                     Style="{StaticResource ClockPlateNumberLabelStyle}"></Label>          <Label   Grid.RowSpan="2"                     Grid.Column="1"                     Text="3"                     Style="{StaticResource ClockPlateNumberLabelStyle}"></Label>          <Label   Grid.Row="1"                     Grid.ColumnSpan="2"                     Text="6"                     Style="{StaticResource ClockPlateNumberLabelStyle}"></Label>          <Label   Grid.RowSpan="2"                     Grid.Column="0"                     Text="9"                     Style="{StaticResource ClockPlateNumberLabelStyle}"></Label>      </Grid>        <forms:SKCanvasView x:Name="canvasView"                         PaintSurface="OnCanvasViewPaintSurface" />      <Label FontSize="28"             HorizontalOptions="Center"             VerticalOptions="Center"             x:Name="labelView"></Label> </Grid>  

同样我们需要放置SKCanvasView对象用于绘制指针

其中ClockPlateNumberLabelStyle定义如下:

<Style TargetType="Label"         x:Key="ClockPlateNumberLabelStyle">     <Setter Property="HorizontalTextAlignment"             Value="Center"></Setter>     <Setter Property="VerticalTextAlignment"             Value="Center"></Setter>     <Setter Property="VerticalOptions"             Value="Center"></Setter>     <Setter Property="FontAttributes"             Value="Bold"></Setter>     <Setter Property="FontSize"             Value="120"></Setter>     <Setter Property="TextColor"             Value="#F9BC49"></Setter>     <Setter Property="FontFamily"             Value="URWGeometricBlack"></Setter> </Style> 

效果如下:

[MAUI]用纯C#代码写两个漂亮的时钟

绘制指针

时钟2的指针绘制原理与时钟1类似,此处将不赘述,完整代码如下:

void OnCanvasViewPaintSurface(object sender, SKPaintSurfaceEventArgs args) {     SKImageInfo info = args.Info;     SKSurface surface = args.Surface;     SKCanvas canvas = surface.Canvas;      canvas.Clear();      using (SKPaint strokePaint = new SKPaint())     using (SKPaint fillPaint = new SKPaint())     {         strokePaint.Style = SKPaintStyle.Stroke;         strokePaint.StrokeCap = SKStrokeCap.Round;          fillPaint.Style = SKPaintStyle.Fill;         fillPaint.Color = SKColors.Transparent;          // Transform for 100-radius circle centered at origin         var r = 100f;         canvas.Translate(info.Width / 2f, info.Height / 2f);         canvas.Scale(Math.Min(info.Width / 200f, info.Height / 200f));           DateTime dateTime = DateTime.Now;          // Hour hand         strokePaint.Color = SKColor.Parse("#5E4000");         strokePaint.StrokeWidth = 15;         canvas.Save();         canvas.RotateDegrees(30 * dateTime.Hour + dateTime.Minute / 2f);         canvas.DrawLine(0, 0, 0, -r*(float)0.4, strokePaint);         canvas.Restore();          // Minute hand         strokePaint.Color = SKColor.Parse("#9C6D00");         strokePaint.StrokeWidth = 5;         canvas.Save();         canvas.RotateDegrees(6 * dateTime.Minute + dateTime.Second / 10f);         canvas.DrawLine(0, 0, 0, -r*(float)0.8, strokePaint);         canvas.Restore();          // Second hand         strokePaint.Color = SKColor.Parse("#657E3F");         strokePaint.StrokeWidth = 2;         canvas.Save();         canvas.RotateDegrees(6 * dateTime.Second);         canvas.DrawLine(0, r*(float)0.1, 0, -r*(float)0.8, strokePaint);         strokePaint.Style=SKPaintStyle.Fill;         canvas.DrawCircle(0, 0, 5, strokePaint);          canvas.Restore();     } }  

时钟2 效果如下

[MAUI]用纯C#代码写两个漂亮的时钟

项目地址

Github:maui-samples

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