DuckDB 是近年来颇受关注的OLAP数据库,号称是OLAP领域的SQLite,以精巧简单,性能优异而著称。笔者前段时间在调研Doris的Pipeline的算子并行方案,而DuckDB基于论文《Morsel-Driven Parallelism: A NUMA-Aware Query Evaluation Framework for the Many-Core Age》实现SQL算子的高效并行化的Pipeline执行引擎,所以笔者花了一些时间进行了学习和总结,这里结合了Mark Raasveldt进行的分享和原始代码来一一剖析DuckDB在执行算子并行上的具体实现。
1. 基础知识
问题1:并行task的数目由什么决定 ?
![[DuckDB] 多核算子并行的源码解析](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
Pipeline的核心是:Morsel-Driven,数据是拆分成了小部分的数据。所以并行Task的核心是:能够利用多线程来处理数据,每一个数据拆分为小部分,所以拆分并行的数目由Source决定。
DuckDB在GlobalSource上实现了一个虚函数MaxThread来决定task数目:
![[DuckDB] 多核算子并行的源码解析](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
每一个算子的GlobalSource抽象了自己的并行度:
![[DuckDB] 多核算子并行的源码解析](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
问题2:并行task的怎么样进行多线程同步:
- 多线程的竞争只会发生在SinkOperator上,也就是Pipeline的尾端。
- parallelism-aware的算法需要实现在Sink端
- 其他的非Sink operators (比如:Hash Join Probe, Projection, Filter等), 不需要感知多线程同步的问题
![[DuckDB] 多核算子并行的源码解析](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
问题3:DuckDB的是如何抽象接口的:
Sink的Opeartor 定义了两种类型:GlobalState, LocalState
- GlobalState: 每个查询的Operator全局只有一个
GlobalSinkState,记录全局部分的信息
class PhysicalOperator { public: unique_ptr<GlobalSinkState> sink_state;
- LocalState: 每个查询的PipelineExecutor都有一个
LocalSinkState,都是局部私有
//! The Pipeline class represents an execution pipeline class PipelineExecutor { private: //! The local sink state (if any) unique_ptr<LocalSinkState> local_sink_state;
后续会详细解析不同的sink之间的LocalState和GlobalState如何配合的,核心部分如下:
![[DuckDB] 多核算子并行的源码解析](http://www.itfaba.com/wp-content/themes/kemi/images/loading.gif)
Sink :处理LocalState的数据
Combine:合并LocalState到GlobalState之中
2. 核心算子的并行
这部分进行各个算子的源码剖析,笔者在源码的关键部分加上了中文注释,以方便大家的理解
Sort算子
- Sink接口:这里需要注意的是DuckDB排序是进行了列转行的工作的,后续读取时需要行转列。Sink这部分相当于实现了部分数据的排序工作。
SinkResultType PhysicalOrder::Sink(ExecutionContext &context, GlobalSinkState &gstate_p, LocalSinkState &lstate_p, DataChunk &input) const { auto &lstate = (OrderLocalSinkState &)lstate_p; // keys 是排序的列block,payload是输出的排序后数据,这里调用LocalState的SinkChunk,进行数据的转行, local_sort_state.SinkChunk(keys, payload); // 数据达到内存阈值的时候进行基数排序处理,排序之后的结果存入LocalState的本地的SortedBlock中 if (local_sort_state.SizeInBytes() >= gstate.memory_per_thread) { local_sort_state.Sort(global_sort_state, true); } return SinkResultType::NEED_MORE_INPUT; }
- Combine接口: 加锁,拷贝sorted block到Global State
void PhysicalOrder::Combine(ExecutionContext &context, GlobalSinkState &gstate_p, LocalSinkState &lstate_p) const { auto &gstate = (OrderGlobalSinkState &)gstate_p; auto &lstate = (OrderLocalSinkState &)lstate_p; // 排序剩余内存中不满的数据 local_sort_state.Sort(*this, external || !local_sort_state.sorted_blocks.empty()); // Append local state sorted data to this global state lock_guard<mutex> append_guard(lock); for (auto &sb : local_sort_state.sorted_blocks) { sorted_blocks.push_back(move(sb)); } }
- MergeTask:启动核数相同的task来进行Merge (这里可以看出DuckDB对于多线程的使用是很激进的), 这里是通过Event的机制实现的
void Schedule() override { auto &context = pipeline->GetClientContext(); idx_t num_threads = ts.NumberOfThreads(); vector<unique_ptr<Task>> merge_tasks; for (idx_t tnum = 0; tnum < num_threads; tnum++) { merge_tasks.push_back(make_unique<PhysicalOrderMergeTask>(shared_from_this(), context, gstate)); } SetTasks(move(merge_tasks)); } class PhysicalOrderMergeTask : public ExecutorTask { public: TaskExecutionResult ExecuteTask(TaskExecutionMode mode) override { // Initialize merge sorted and iterate until done auto &global_sort_state = state.global_sort_state; MergeSorter merge_sorter(global_sort_state, BufferManager::GetBufferManager(context)); // 加锁,获取两路,不断进行两路归并,最终完成全局排序。 while (true) { { lock_guard<mutex> pair_guard(state.lock); if (state.pair_idx == state.num_pairs) { break; } GetNextPartition(); } MergePartition(); } event->FinishTask(); return TaskExecutionResult::TASK_FINISHED; }
聚合算子(这里分析的是Prefetch Agg Operator算子)
- Sink接口:和Sort算子一样,这里拆分为
Group Chunk和Aggregate Input Chunk,可以理解为代表聚合时的key与value列。注意此时Sink接口上的聚合是在LocalSinkState上完成的。
SinkResultType PhysicalPerfectHashAggregate::Sink(ExecutionContext &context, GlobalSinkState &state, LocalSinkState &lstate_p, DataChunk &input) const { lstate.ht->AddChunk(group_chunk, aggregate_input_chunk); } void PerfectAggregateHashTable::AddChunk(DataChunk &groups, DataChunk &payload) { auto address_data = FlatVector::GetData<uintptr_t>(addresses); memset(address_data, 0, groups.size() * sizeof(uintptr_t)); D_ASSERT(groups.ColumnCount() == group_minima.size()); // 计算group key列对应的entry的位置 idx_t current_shift = total_required_bits; for (idx_t i = 0; i < groups.ColumnCount(); i++) { current_shift -= required_bits[i]; ComputeGroupLocation(groups.data[i], group_minima[i], address_data, current_shift, groups.size()); } // 通过data加上面的entry位置 + tuple的偏移量,计算出对应的内存地址,并进行init idx_t needs_init = 0; for (idx_t i = 0; i < groups.size(); i++) { D_ASSERT(address_data[i] < total_groups); const auto group = address_data[i]; address_data[i] = uintptr_t(data) + address_data[i] * tuple_size; } RowOperations::InitializeStates(layout, addresses, sel, needs_init); // after finding the group location we update the aggregates idx_t payload_idx = 0; auto &aggregates = layout.GetAggregates(); for (idx_t aggr_idx = 0; aggr_idx < aggregates.size(); aggr_idx++) { auto &aggregate = aggregates[aggr_idx]; auto input_count = (idx_t)aggregate.child_count; // 进行聚合的Update操作 RowOperations::UpdateStates(aggregate, addresses, payload, payload_idx, payload.size()); } }
- Combine接口: 加锁,merge
local hash table与global hash table
void PhysicalPerfectHashAggregate::Combine(ExecutionContext &context, GlobalSinkState &gstate_p, LocalSinkState &lstate_p) const { auto &lstate = (PerfectHashAggregateLocalState &)lstate_p; auto &gstate = (PerfectHashAggregateGlobalState &)gstate_p; lock_guard<mutex> l(gstate.lock); gstate.ht->Combine(*lstate.ht); }
// local state的地址vector Vector source_addresses(LogicalType::POINTER); // global state的地址vector Vector target_addresses(LogicalType::POINTER); auto source_addresses_ptr = FlatVector::GetData<data_ptr_t>(source_addresses); auto target_addresses_ptr = FlatVector::GetData<data_ptr_t>(target_addresses); // 遍历所有hash table的表,然后进行合并对应能够合并的key data_ptr_t source_ptr = other.data; data_ptr_t target_ptr = data; idx_t combine_count = 0; idx_t reinit_count = 0; const auto &reinit_sel = *FlatVector::IncrementalSelectionVector(); for (idx_t i = 0; i < total_groups; i++) { auto has_entry_source = other.group_is_set[i]; // we only have any work to do if the source has an entry for this group if (has_entry_source) { auto has_entry_target = group_is_set[i]; if (has_entry_target) { // both source and target have an entry: need to combine source_addresses_ptr[combine_count] = source_ptr; target_addresses_ptr[combine_count] = target_ptr; combine_count++; if (combine_count == STANDARD_VECTOR_SIZE) { RowOperations::CombineStates(layout, source_addresses, target_addresses, combine_count); combine_count = 0; } } else { group_is_set[i] = true; // only source has an entry for this group: we can just memcpy it over memcpy(target_ptr, source_ptr, tuple_size); // we clear this entry in the other HT as we "consume" the entry here other.group_is_set[i] = false; } } source_ptr += tuple_size; target_ptr += tuple_size; } // 做对应的merge操作 RowOperations::CombineStates(layout, source_addresses, target_addresses, combine_count);
Join算子
- Sink接口:和Sort算子一样,注意此时Sink接口上的hash 表是在LocalSinkState上完成的。
SinkResultType PhysicalHashJoin::Sink(ExecutionContext &context, GlobalSinkState &gstate_p, LocalSinkState &lstate_p, DataChunk &input) const { auto &gstate = (HashJoinGlobalSinkState &)gstate_p; auto &lstate = (HashJoinLocalSinkState &)lstate_p; lstate.join_keys.Reset(); lstate.build_executor.Execute(input, lstate.join_keys); // build the HT auto &ht = *lstate.hash_table; if (!right_projection_map.empty()) { // there is a projection map: fill the build chunk with the projected columns lstate.build_chunk.Reset(); lstate.build_chunk.SetCardinality(input); for (idx_t i = 0; i < right_projection_map.size(); i++) { lstate.build_chunk.data[i].Reference(input.data[right_projection_map[i]]); } // 构建local state的hash 表 ht.Build(lstate.join_keys, lstate.build_chunk) return SinkResultType::NEED_MORE_INPUT; }
- Combine接口: 加锁,拷贝local state的hash表到global state
void PhysicalHashJoin::Combine(ExecutionContext &context, GlobalSinkState &gstate_p, LocalSinkState &lstate_p) const { auto &gstate = (HashJoinGlobalSinkState &)gstate_p; auto &lstate = (HashJoinLocalSinkState &)lstate_p; if (lstate.hash_table) { lock_guard<mutex> local_ht_lock(gstate.lock); gstate.local_hash_tables.push_back(move(lstate.hash_table)); } }
- MergeTask:启动核数相同的task来进行Hash table的Merge (这里可以看出DuckDB对于多线程的使用是很激进的), 每个任务merge一部分Block(DuckDB之中的行数据,落盘使用)
void Schedule() override { auto &context = pipeline->GetClientContext(); vector<unique_ptr<Task>> finalize_tasks; auto &ht = *sink.hash_table; const auto &block_collection = ht.GetBlockCollection(); const auto &blocks = block_collection.blocks; const auto num_blocks = blocks.size(); if (block_collection.count < PARALLEL_CONSTRUCT_THRESHOLD && !context.config.verify_parallelism) { // Single-threaded finalize finalize_tasks.push_back( make_unique<HashJoinFinalizeTask>(shared_from_this(), context, sink, 0, num_blocks, false)); } else { // Parallel finalize idx_t num_threads = TaskScheduler::GetScheduler(context).NumberOfThreads(); auto blocks_per_thread = MaxValue<idx_t>((num_blocks + num_threads - 1) / num_threads, 1); idx_t block_idx = 0; for (idx_t thread_idx = 0; thread_idx < num_threads; thread_idx++) { auto block_idx_start = block_idx; auto block_idx_end = MinValue<idx_t>(block_idx_start + blocks_per_thread, num_blocks); finalize_tasks.push_back(make_unique<HashJoinFinalizeTask>(shared_from_this(), context, sink, block_idx_start, block_idx_end, true)); block_idx = block_idx_end; if (block_idx == num_blocks) { break; } } } SetTasks(move(finalize_tasks)); } template <bool PARALLEL> static inline void InsertHashesLoop(atomic<data_ptr_t> pointers[], const hash_t indices[], const idx_t count, const data_ptr_t key_locations[], const idx_t pointer_offset) { for (idx_t i = 0; i < count; i++) { auto index = indices[i]; if (PARALLEL) { data_ptr_t head; do { head = pointers[index]; Store<data_ptr_t>(head, key_locations[i] + pointer_offset); } while (!std::atomic_compare_exchange_weak(&pointers[index], &head, key_locations[i])); } else { // set prev in current key to the value (NOTE: this will be nullptr if there is none) Store<data_ptr_t>(pointers[index], key_locations[i] + pointer_offset); // set pointer to current tuple pointers[index] = key_locations[i]; } } }
- 并行扫描hash表,进行outer数据的处理:
void PhysicalHashJoin::GetData(ExecutionContext &context, DataChunk &chunk, GlobalSourceState &gstate_p, LocalSourceState &lstate_p) const { auto &sink = (HashJoinGlobalSinkState &)*sink_state; auto &gstate = (HashJoinGlobalSourceState &)gstate_p; auto &lstate = (HashJoinLocalSourceState &)lstate_p; sink.scanned_data = true; if (!sink.external) { if (IsRightOuterJoin(join_type)) { { lock_guard<mutex> guard(gstate.lock); // 拆解扫描部分hash表的数据 lstate.ScanFullOuter(sink, gstate); } // 扫描hash表读取数据 sink.hash_table->GatherFullOuter(chunk, lstate.addresses, lstate.full_outer_found_entries); } return; } } void HashJoinLocalSourceState::ScanFullOuter(HashJoinGlobalSinkState &sink, HashJoinGlobalSourceState &gstate) { auto &fo_ss = gstate.full_outer_scan; idx_t scan_index_before = fo_ss.scan_index; full_outer_found_entries = sink.hash_table->ScanFullOuter(fo_ss, addresses); idx_t scanned = fo_ss.scan_index - scan_index_before; full_outer_in_progress = scanned; }
小结
- DuckDB在多线程同步,核心就是在Combine的时候:加锁,并发是通过原子变量的方式实现并发写入hash表的操作
- 通过
local/global拆分私有内存和公共内存,并发的基础是在私有内存上进行运算,同步的部分主要在公有内存的更新
3. Spill To Disk的实现
DuckDB并没有如笔者预期的实现异步IO, 所以任意的执行线程是有可能Stall在系统的I/O调度上的,我想大概率是DuckDB本身的定位对于高并发场景的支持不是那么敏感所导致的。这里他们也作为了后续TODO的计划之一。
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