我做的FFmpeg开源C#封装库Sdcb.FFmpeg

我做的FFmpeg开源C#封装库Sdcb.FFmpeg 我做的FFmpeg开源C#封装库Sdcb.FFmpeg

写在前面:

该主题为2022年12月份.NET Conf China 2022我的主题,项目地址:https://github.com/sdcb/Sdcb.FFmpeg

对应的PPT可以从这下载:https://io.starworks.cc:88/cv-public/2022/.NET玩转音视频操作FFmpeg.pptx

对应的视频可以从这里观看(从3:19:00开始):https://bbs.csdn.net/topics/609897502

FFmpeg是知名的音频视频处理软件,我平时工作生活中会经常用到。但同时我也是.NET程序员,在尝试性的用C#调用FFmpeg时,有以下这些选择:

  • 进程外调用,比如:
    • FFmpeg.NET
    • MediaToolkit
    • Xabe.Ffmpeg
  • 基于C API平台调用,比如:
    • FFmpeg.AutoGen
    • EmguFFmpeg
    • Sdcb.FFmpeg

如果基于命令行的话,有以下优缺点:

  • 优点:容易学习、入门方便、不与GPL开源协议冲突
  • 基于进程互操作,依赖于标准流重定向管理状态
  • 输入和输出依赖于文件,很难精细控制

如果是基于C API做平台调用,则可以很好解决上面一些问题,有如下优缺点:

  • 输入和输出可基于内存,可精细控制每一帧
  • 性能方面减少了跨进程的损耗,更能有保障
  • 缺点:C API代码比较复杂
  • 缺点:业界普遍使用FFmpeg.AutoGen,在C#的基础上糅合C指针,写起来甚至比C API更复杂

我做了什么?

受制于以上这些困难,我以业界普遍使用的开源项目FFmpeg.AutoGen为基础,我我自己动手做了一个Sdcb.FFmpeg,它有如下优点:

  • 保留所有直接调用C API的能力、保留跨平台的能力
  • 删掉并完全重写了ClangMacroParser依赖,因此比原版支持更多的宏解析
  • 动态库加载方式从手动LoadLibrary改为了自动的[DllImport],这在.NET Core中可以自动从NuGet包中加载dll,这更符合.NET社区共识
  • 删掉了仓库所有大二进制依赖和大二进制历史,改成自动从网上下载,这缩小了仓库体积
  • 简化了枚举名字,如AVCodecID.AV_CODEC_ID_H264 -> AVCodecID.H264
  • 为许多C宏改造成了C#枚举,如ffmpeg.AV_DICT_MATCH_CASE -> AV_DICT_READ.MatchCase
  • 除了底层封装,还提供了中层(类)封装和高层(帮助类)封装,比如CodecContextMediaDictionary
  • 我制作了动态链接库的NuGet包,这可以保障程序不需要安装外部依赖直接就能运行

NuGet包列表

  • FFmpeg 5.x:

    Package Link
    Sdcb.FFmpeg 我做的FFmpeg开源C#封装库Sdcb.FFmpeg
    Sdcb.FFmpeg.runtime.windows-x64 我做的FFmpeg开源C#封装库Sdcb.FFmpeg
  • FFmpeg 4.4.x:

    Package Link
    Sdcb.FFmpeg 我做的FFmpeg开源C#封装库Sdcb.FFmpeg
    Sdcb.FFmpeg.runtime.windows-x64 我做的FFmpeg开源C#封装库Sdcb.FFmpeg

Linux/MacOS下如何使用?

Linux下你并不需要这些NuGet包,Linux的发行版本很多,这些发行版大都内置了FFmpeg这样非常常见的库,比如在Ubuntu 22.04中,就可以通过如下命令来安装FFmpeg 5.x的动态链接库:

apt update apt install software-properties-common add-apt-repository ppa:savoury1/ffmpeg4 -y add-apt-repository ppa:savoury1/ffmpeg5 -y apt update apt install ffmpeg -y 

如果是FFmpeg 4.x,则可以通过以下命令来安装动态链接库:

apt update apt install software-properties-common add-apt-repository ppa:savoury1/ffmpeg4 -y apt update apt install ffmpeg -y 

如果是MacOS,则可以通过以下命令来安装动态链接库:

brew install ffmpeg 

NuGet包一般会和libc相关的库绑定,没有很好的泛用性,而且一般Linux中有更好的解决方案,因此我没有为Linux制作运行时NuGet包。

但不要理解错了,Sdcb.FFmpegLinux中也是经过测试的,也运行得很好,Github Actions测试链接:https://github.com/sdcb/Sdcb.FFmpeg/actions

为什么我要另起炉灶?

其实我并不是一上来就准备另起炉灶,一开始我受到北京大佬于宏伟这个EmguFFmpeg项目的启发,觉得FFmpeg.AutoGen确实很难用,但只要依赖于FFmpeg.AutoGen,稍做点封装,就能减少许多维护工作,为此我于2020~2021年一直在想办法开发和维护这个开源项目:Sdcb.FFmpegAPIWrapper,这个项目是完全基于Sdcb.FFmpeg开发的,当时这个项目也已经基本完成(就是没怎么做宣传、示例和教程)。

然而随着项目的深入,我越来越觉得直接依赖于FFmpeg.AutoGen会导致代码过于“笨重”,比如同一套东西,原始的和“高级”的有两种不同的写法(比如同时存在AVCodecID.AV_CODEC_ID_H264AVCodecID.H264,用户大概率会迷失,因此经过了许久的迷茫期后我终于下定决心改造FFmpeg.AutoGen,整个改造的过程伴随了大约一年的时间,最后就造就了今天的状态。

6个示例演示Sdcb.FFmpeg

示例1 纯代码生成视频

可以理解这个示例是FFmpeg的“Hello World”,需要引用如下NuGet包:

  • Sdcb.FFmpeg 5.1.2
  • Sdcb.FFmpeg.runtime.windows-x64

需要引用以下名字空间:

  • Sdcb.FFmpeg.Codecs
  • Sdcb.FFmpeg.Formats
  • Sdcb.FFmpeg.Raw
  • Sdcb.FFmpeg.Toolboxs.Extensions
  • Sdcb.FFmpeg.Toolboxs.Generators
  • Sdcb.FFmpeg.Utils

完整代码如下(点击展开):

// this example is based on Sdcb.FFmpeg 5.1.2 FFmpegLogger.LogWriter = (level, msg) => Console.Write(msg);  using FormatContext fc = FormatContext.AllocOutput(formatName: "mp4"); fc.VideoCodec = Codec.CommonEncoders.Libx264; MediaStream vstream = fc.NewStream(fc.VideoCodec); using CodecContext vcodec = new CodecContext(fc.VideoCodec) {     Width = 800,     Height = 600,     TimeBase = new AVRational(1, 30),     PixelFormat = AVPixelFormat.Yuv420p,     Flags = AV_CODEC_FLAG.GlobalHeader, }; vcodec.Open(fc.VideoCodec); vstream.Codecpar!.CopyFrom(vcodec); vstream.TimeBase = vcodec.TimeBase;  string outputPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "muxing.mp4"); fc.DumpFormat(streamIndex: 0, outputPath, isOutput: true);  using IOContext io = IOContext.OpenWrite(outputPath); fc.Pb = io; fc.WriteHeader(); VideoFrameGenerator.Yuv420pSequence(vcodec.Width, vcodec.Height, 600) 	.ConvertFrames(vcodec) 	.EncodeAllFrames(fc, null, vcodec) 	.WriteAll(fc); fc.WriteTrailer(); 

运行后应该可以在桌面上看到一个muxing.mp4的文件,这个文件就是通过上述代码生成的,这个视频效果如下图所示:

我做的FFmpeg开源C#封装库Sdcb.FFmpeg

值得一提的是,我写了VideoFrameGenerator.Yuv420pSequence,它输入了少量参数,返回了IEnumerable<Frame>(或者在其它示例中IEnumerable<Packet>),这是我项目里面非常常见的写法,这样既体现了C#语言简明强大的魅力,又其实保障了资源管理和内存释放。

示例2 压制视频

这个示例将展示如何将一个视频压制成如下参数,这些参数也是微信Windows桌面端视频不受二压的参数:

  • 编码:H264
  • 视频码率:600kbps以下
  • 视频分辨率:未限制,但推荐长边960
  • 音频编码:AAC
  • 音频码率:48kbps

需要引用如下NuGet包:

  • Sdcb.FFmpeg 5.1.2
  • Sdcb.FFmpeg.runtime.windows-x64

需要引用如下名字空间:

  • Sdcb.FFmpeg.Codecs
  • Sdcb.FFmpeg.Common
  • Sdcb.FFmpeg.Filters
  • Sdcb.FFmpeg.Formats
  • Sdcb.FFmpeg.Raw
  • Sdcb.FFmpeg.Toolboxs
  • Sdcb.FFmpeg.Toolboxs.Extensions
  • Sdcb.FFmpeg.Toolboxs.FilterTools
  • Sdcb.FFmpeg.Toolboxs.Generators
  • Sdcb.FFmpeg.Utils
  • static Sdcb.FFmpeg.Raw.ffmpeg
  • System.Collections.Concurrent
  • System.Runtime.CompilerServices
  • System.Threading.Tasks

完整代码如下(点击展开):

void Main() { 	FFmpegLogger.LogLevel = LogLevel.Error; 	FFmpegLogger.LogWriter = (level, msg) => Console.Write(msg);  	Task.Run(() => A7r3VideoToWechat(@"Y:a7r32022-12-12C0060.MP4")).Wait(); }  void A7r3VideoToWechat(string mp4Path) { 	using FormatContext inFc = FormatContext.OpenInputUrl(mp4Path); 	inFc.LoadStreamInfo();  	// prepare input stream/codec 	MediaStream inAudioStream = inFc.GetAudioStream(); 	using CodecContext audioDecoder = new(Codec.FindDecoderById(inAudioStream.Codecpar!.CodecId)); 	audioDecoder.FillParameters(inAudioStream.Codecpar); 	audioDecoder.Open(); 	audioDecoder.ChannelLayout = (ulong)ffmpeg.av_get_default_channel_layout(audioDecoder.Channels);  	MediaStream inVideoStream = inFc.GetVideoStream(); 	using CodecContext videoDecoder = new(Codec.FindDecoderByName("h264_cuvid")); 	videoDecoder.FillParameters(inVideoStream.Codecpar!); 	videoDecoder.Open();  	// dest file 	string destFile = Path.Combine(Path.GetDirectoryName(mp4Path)!, Path.GetFileNameWithoutExtension(mp4Path) + "_wechat.mp4"); 	using FormatContext outFc = FormatContext.AllocOutput(fileName: destFile);  	// dest encoder and streams 	outFc.AudioCodec = Codec.CommonEncoders.AAC; 	MediaStream outAudioStream = outFc.NewStream(outFc.AudioCodec); 	using CodecContext audioEncoder = new(outFc.AudioCodec) 	{ 		Channels = 1, 		SampleFormat = outFc.AudioCodec.Value.NegociateSampleFormat(AVSampleFormat.Fltp), 		SampleRate = outFc.AudioCodec.Value.NegociateSampleRates(48000), 		BitRate = 48000 	}; 	audioEncoder.ChannelLayout = (ulong)ffmpeg.av_get_default_channel_layout(audioEncoder.Channels); 	audioEncoder.TimeBase = new AVRational(1, audioEncoder.SampleRate); 	audioEncoder.Open(outFc.AudioCodec); 	outAudioStream.Codecpar!.CopyFrom(audioEncoder);  	outFc.VideoCodec = Codec.FindEncoderByName("libx264"); 	MediaStream outVideoStream = outFc.NewStream(outFc.VideoCodec); 	using VideoFilterContext vfilter = VideoFilterContext.Create(inVideoStream, "scale=1920:-1"); 	using CodecContext videoEncoder = new(outFc.VideoCodec) 	{ 		Flags = AV_CODEC_FLAG.GlobalHeader, 		ThreadCount = Environment.ProcessorCount,  		ThreadType = ffmpeg.FF_THREAD_FRAME, 		BitRate = 595_000 	}; 	vfilter.ConfigureEncoder(videoEncoder); 	var dict = new MediaDictionary 	{ 		//["qp"] = "30", 		["tune"] = "zerolatency", 		["preset"] = "veryfast" 	}; 	videoEncoder.Open(outFc.VideoCodec, dict); 	//dict.Dump(); 	outVideoStream.Codecpar!.CopyFrom(videoEncoder); 	outVideoStream.TimeBase = videoEncoder.TimeBase;  	// begin write 	using IOContext io = IOContext.OpenWrite(destFile); 	outFc.Pb = io; 	outFc.WriteHeader();  	MediaThreadQueue<Frame> decodingQueue = inFc 		.ReadPackets(inVideoStream.Index, inAudioStream.Index) 		.DecodeAllPackets(inFc, audioDecoder, videoDecoder) 		.ToThreadQueue(cancellationToken: QueryCancelToken, boundedCapacity: 64);  	MediaThreadQueue<Packet> encodingQueue = decodingQueue.GetConsumingEnumerable() 		.ApplyVideoFilters(vfilter) 		.ConvertAllFrames(audioEncoder, videoEncoder) 		.AudioFifo(audioEncoder) 		.EncodeAllFrames(outFc, audioEncoder, videoEncoder) 		.ToThreadQueue(cancellationToken: QueryCancelToken);  	CancellationTokenSource end = new(); 	QueryCancelToken.Register(() => end.Cancel()); 	Dictionary<int, PtsDts> ptsDts = new(); 	Task.Run(async () => 	{ 		double totalDuration = Math.Max(inVideoStream.GetDurationInSeconds(), inAudioStream.GetDurationInSeconds()); 		try 		{ 			while (!end.IsCancellationRequested) 			{ 				Log(); 				await Task.Delay(1000, end.Token); 			} 		} 		finally 		{ 			Log(); 		}  		void Log() => Console.WriteLine($"{GetStatusText()}, dec/enc queue: {decodingQueue.Count}/{encodingQueue.Count}"); 		string GetStatusText() => $"{(outVideoStream.TimeBase * ptsDts.GetValueOrDefault(outVideoStream.Index, PtsDts.Default).Dts).ToDouble():F2} of {totalDuration:F2}"; 	}); 	encodingQueue.GetConsumingEnumerable() 		.RecordPtsDts(ptsDts) 		.WriteAll(outFc); 	end.Cancel(); 	outFc.WriteTrailer(); } 

运行效果如图(将500多MB压缩为5MB):

我做的FFmpeg开源C#封装库Sdcb.FFmpeg

值得一提的是这里的MediaThreadQueue<Frame>MediaThreadQueue<Packet>,内部都是基于C#BlockingCollection加多线程做的,这样可能提高效率,保证性能。

示例3 创建gif(表情包?)

注意,我创建了一个demo网站可以用于演示该功能,可以点击“生成”按钮,比如可以得到这样的表情包:

我做的FFmpeg开源C#封装库Sdcb.FFmpeg

我把所有有完整Visual Studio代码示例上传到了Github,可以在这下载:https://github.com/sdcb/ffmpeg-wjz-sorry-generator

它有如下步骤和要点:

  1. 视频解码
  2. 将每一帧转换为BGRA像素格式
  3. 使用Direct2D读取并绘制字幕
  4. 将每一帧输入视频过滤器,转换为PAL8格式
  5. 将PAL8编码像素格式的帧编码为gif

注意这个demo我用到了Direct2D,它基于这个开源项目做的:Vortice.Windows

示例4 实际桌面投屏(远程桌面?)

这个可以实现将一台电脑的屏幕内容,以较低的网络开销,通过网络实时地传输到另一台电脑,它的使用场景包含实时视频通话、远程投屏、远程桌面控制等。

代码分为两部分,桌面录制-编码-发送端远程接收-解码-显示端

桌面录制-编码-发送端完整源代码

需要引用NuGet包:

  • Sdcb.FFmpeg 4.4.3
  • Sdcb.FFmpeg.runtime.windows-x64 4.4.3
  • Sdcb.ScreenCapture

完整源代码如下(点击展开):

// This example was initially written based on Sdcb.FFmpeg 4.4.3 & Sdcb.ScreenCapture void Main() { 	StartService(QueryCancelToken); }  void StartService(CancellationToken cancellationToken = default) { 	var tcpListener = new TcpListener(IPAddress.Any, 5555); 	cancellationToken.Register(() => tcpListener.Stop()); 	tcpListener.Start();  	while (!cancellationToken.IsCancellationRequested) 	{ 		TcpClient client = tcpListener.AcceptTcpClient(); 		Task.Run(() => ServeClient(client, cancellationToken)); 	} }  void ServeClient(TcpClient tcpClient, CancellationToken cancellationToken = default) { 	try 	{ 		using var _ = tcpClient; 		using NetworkStream stream = tcpClient.GetStream(); 		using BinaryWriter writer = new(stream); 		RectI screenSize = ScreenCapture.GetScreenSize(screenId: 0); 		RdpCodecParameter rcp = new(AVCodecID.H264, screenSize.Width, screenSize.Height, AVPixelFormat.Bgr0);  		using CodecContext cc = new(Codec.CommonEncoders.Libx264RGB) 		{ 			Width = rcp.Width, 			Height = rcp.Height, 			PixelFormat = rcp.PixelFormat, 			TimeBase = new AVRational(1, 20), 		}; 		cc.Open(null, new MediaDictionary 		{ 			["crf"] = "30", 			["tune"] = "zerolatency", 			["preset"] = "veryfast" 		});  		writer.Write(rcp.ToArray()); 		using Frame source = new(); 		foreach (Packet packet in ScreenCapture 			.CaptureScreenFrames(screenId: 0) 			.ToBgraFrame() 			.ConvertFrames(cc) 			.EncodeFrames(cc)) 		{ 			if (cancellationToken.IsCancellationRequested) 			{ 				break; 			} 			writer.Write(packet.Data.Length); 			writer.Write(packet.Data.AsSpan()); 		} 	} 	catch (IOException ex) 	{ 		// Unable to write data to the transport connection: 远程主机强迫关闭了一个现有的连接。. 		// Unable to write data to the transport connection: 你的主机中的软件中止了一个已建立的连接。 		ex.Dump(); 	} }  public class Filo<T> : IDisposable { 	private T? Item { get; set; } 	private ManualResetEventSlim Notify { get; } = new ManualResetEventSlim();  	public void Update(T item) 	{ 		Item = item; 		Notify.Set(); 	}  	public IEnumerable<T> Consume(CancellationToken cancellationToken = default) 	{ 		while (!cancellationToken.IsCancellationRequested) 		{ 			Notify.Wait(cancellationToken); 			yield return Item!; 		} 	}  	public void Dispose() => Notify.Dispose(); }  public static class BgraFrameExtensions { 	public static IEnumerable<Frame> ToBgraFrame(this IEnumerable<LockedBgraFrame> bgras) 	{ 		using Frame frame = new Frame(); 		foreach (LockedBgraFrame bgra in bgras) 		{ 			frame.Width = bgra.Width; 			frame.Height = bgra.Height; 			frame.Format = (int)AVPixelFormat.Bgra; 			frame.Data[0] = bgra.DataPointer; 			frame.Linesize[0] = bgra.RowPitch; 			yield return frame; 		} 	} }  record RdpCodecParameter(AVCodecID CodecId, int Width, int Height, AVPixelFormat PixelFormat) { 	public byte[] ToArray() 	{ 		byte[] data = new byte[16]; 		Span<byte> span = data.AsSpan(); 		BinaryPrimitives.WriteInt32LittleEndian(span, (int)CodecId); 		BinaryPrimitives.WriteInt32LittleEndian(span[4..], Width); 		BinaryPrimitives.WriteInt32LittleEndian(span[8..], Height); 		BinaryPrimitives.WriteInt32LittleEndian(span[12..], (int)PixelFormat); 		return data; 	} } 

值得一提的是Sdcb.ScreenCapture这个NuGet包也是我做的,它是基于DXGI的技术,录屏时能做到内存0复制,可以实现每秒60帧录屏且CPU占用率很低。这里挖个坑以后有机会介绍这个开源项目,Github地址如下:https://github.com/sdcb/Sdcb.ScreenCapture

远程接收-解码-显示端完整源代码

需要引用的NuGet包:

  • Sdcb.FFmpeg 4.4.3
  • Sdcb.FFmpeg.runtime.windows-x64 4.4.3
  • FlysEngine.Desktop

点击展开显示:

// This example was initially written based on Sdcb.FFmpeg 4.4.3 & FlysEngine.Desktop #nullable enable  ManagedBgraFrame? managedFrame = null; bool cancel = false;  unsafe void Main() { 	using RenderWindow w = new(); 	w.FormClosed += delegate { cancel = true; }; 	Task decodingTask = Task.Run(() => DecodeThread(() => (3840, 2160)));  	w.Draw += (_, ctx) => 	{ 		ctx.Clear(Colors.CornflowerBlue); 		if (managedFrame == null) return;  		ManagedBgraFrame frame = managedFrame.Value;  		fixed (byte* ptr = frame.Data) 		{ 			//new System.Drawing.Bitmap(frame.Width, frame.Height, frame.RowPitch, System.Drawing.Imaging.PixelFormat.Format32bppPArgb, (IntPtr)ptr).DumpUnscaled(); 			BitmapProperties1 props = new(new PixelFormat(Format.B8G8R8A8_UNorm, Vortice.DCommon.AlphaMode.Premultiplied)); 			using ID2D1Bitmap bmp = ctx.CreateBitmap(new SizeI(frame.Width, frame.Height), (IntPtr)ptr, frame.RowPitch, props); 			ctx.UnitMode = UnitMode.Dips; 			ctx.DrawBitmap(bmp, 1.0f, InterpolationMode.NearestNeighbor); 		} 	}; 	RenderLoop.Run(w, () => w.Render(1, Vortice.DXGI.PresentFlags.None)); }  async Task DecodeThread(Func<(int width, int height)> sizeAccessor) { 	using TcpClient client = new TcpClient(); 	await client.ConnectAsync(IPAddress.Loopback, 5555); 	using NetworkStream stream = client.GetStream();  	using BinaryReader reader = new(stream); 	RdpCodecParameter rcp = RdpCodecParameter.FromSpan(reader.ReadBytes(16));  	using CodecContext cc = new(Codec.FindDecoderById(rcp.CodecId)) 	{ 		Width = rcp.Width, 		Height = rcp.Height, 		PixelFormat = rcp.PixelFormat, 	}; 	cc.Open(null);  	foreach (var frame in reader 		.ReadPackets() 		.DecodePackets(cc) 		.ConvertVideoFrames(sizeAccessor, AVPixelFormat.Bgra) 		.ToManaged() 		) 	{ 		if (cancel) break; 		managedFrame = frame; 	} }   public static class FramesExtensions { 	public static IEnumerable<ManagedBgraFrame> ToManaged(this IEnumerable<Frame> bgraFrames, bool unref = true) 	{ 		foreach (Frame frame in bgraFrames) 		{ 			int rowPitch = frame.Linesize[0]; 			int length = rowPitch * frame.Height; 			byte[] buffer = new byte[length]; 			Marshal.Copy(frame.Data._0, buffer, 0, length); 			ManagedBgraFrame managed = new(buffer, length, length / frame.Height); 			if (unref) frame.Unref(); 			yield return managed; 		} 	} }  public record struct ManagedBgraFrame(byte[] Data, int Length, int RowPitch) { 	public int Width => RowPitch / BytePerPixel; 	public int Height => Length / RowPitch;  	public const int BytePerPixel = 4; }   public static class ReadPacketExtensions { 	public static IEnumerable<Packet> ReadPackets(this BinaryReader reader) 	{ 		using Packet packet = new(); 		while (true) 		{ 			int packetSize = reader.ReadInt32(); 			if (packetSize == 0) yield break;  			byte[] data = reader.ReadBytes(packetSize); 			GCHandle dataHandle = GCHandle.Alloc(data, GCHandleType.Pinned); 			try 			{ 				packet.Data = new DataPointer(dataHandle.AddrOfPinnedObject(), packetSize); 				yield return packet; 			} 			finally 			{ 				dataHandle.Free(); 			} 		} 	} }  record RdpCodecParameter(AVCodecID CodecId, int Width, int Height, AVPixelFormat PixelFormat) { 	public static RdpCodecParameter FromSpan(ReadOnlySpan<byte> data) 	{ 		return new RdpCodecParameter( 			CodecId: (AVCodecID)BinaryPrimitives.ReadInt32LittleEndian(data), 			Width: BinaryPrimitives.ReadInt32LittleEndian(data[4..]), 			Height: BinaryPrimitives.ReadInt32LittleEndian(data[8..]), 			PixelFormat: (AVPixelFormat)BinaryPrimitives.ReadInt32LittleEndian(data[12..])); 	} } 

两者运行效果如图:

我做的FFmpeg开源C#封装库Sdcb.FFmpeg

可见传输延迟在0.28秒的样子,这是通过libx264编码通过yuv420p传输的我4k显示器视频,可见可以满足实际网络会议演示、投屏直播、远程控制方面的需求(如果是1080p延迟应该可以更低)。

注意该源代码用上了我自己写的开源Direct2D封装引擎:FlysEngine,你不需要关注它的细节(只需要安装NuGet包即可),但如果你碰巧关注,这里又挖个坑看以后有机会介绍介绍,在这之前只需要知道的是它只对D3D11、DXGI、Direct2D、WIC、DirectWrite做了一层薄薄的封装。

示例5 接收显示RTSP摄像头视频

这个程序依赖于如下NuGet包:

  • FlysEngine.Desktop
  • Sdcb.FFmpeg 4.4.3
  • Sdcb.FFmpeg.runtime.windows-x64 4.4.3

完整代码(点击展开):

#nullable enable  FFmpegBmp? ffBmp = null; FFmpegBmp? lastFFbmp = null; FFmpegLogger.LogWriter = (level, msg) => Console.Write(msg); CancellationTokenSource cts = new();  using RenderWindow w = new(); Task.Run(() => DecodeRTSP(Util.GetPassword("home-rtsp-ipc"), cts.Token)); w.Draw += (_, ctx) => { 	if (ffBmp == null) return; 	if (lastFFbmp == ffBmp) return;  	GCHandle handle = GCHandle.Alloc(ffBmp.Data, GCHandleType.Pinned); 	try 	{ 		using ID2D1Bitmap bmp = ctx.CreateBitmap(new SizeI(ffBmp.Width, ffBmp.Height), handle.AddrOfPinnedObject(), ffBmp.RowPitch, new BitmapProperties(new Vortice.DCommon.PixelFormat(Format.B8G8R8A8_UNorm, Vortice.DCommon.AlphaMode.Premultiplied))); 		lastFFbmp = ffBmp; 		Size clientSize = ctx.Size; 		float top = (clientSize.Height - ffBmp.Height) / 2; 		ctx.Transform = Matrix3x2.CreateTranslation(0, top); 		ctx.DrawBitmap(bmp, 1.0f, InterpolationMode.Linear); 	} 	finally 	{ 		handle.Free(); 	} }; w.FormClosing += delegate { cts.Cancel(); }; RenderLoop.Run(w, () => w.Render(1, Vortice.DXGI.PresentFlags.None));  void DecodeRTSP(string url, CancellationToken cancellationToken = default) { 	using FormatContext fc = FormatContext.OpenInputUrl(url); 	fc.LoadStreamInfo(); 	MediaStream videoStream = fc.GetVideoStream();  	using CodecContext videoDecoder = new CodecContext(Codec.FindDecoderByName("hevc_qsv")); 	videoDecoder.FillParameters(videoStream.Codecpar!); 	videoDecoder.Open();  	foreach (Frame frame in fc 		.ReadPackets(videoStream.Index) 		.DecodePackets(videoDecoder) 		.ConvertVideoFrames(() => new(w.ClientSize.Width, w.ClientSize.Width * videoDecoder.Height / videoDecoder.Width), AVPixelFormat.Bgr0)) 	{ 		if (cancellationToken.IsCancellationRequested) break;  		try 		{ 			byte[] data = new byte[frame.Linesize[0] * frame.Height]; 			Marshal.Copy(frame.Data._0, data, 0, data.Length); 			ffBmp = new FFmpegBmp(frame.Width, frame.Height, frame.Linesize[0], data); 		} 		finally 		{ 			frame.Unref(); 		} 	} }  public record FFmpegBmp(int Width, int Height, int RowPitch, byte[] Data); 

我农村老家的摄像头使用的是RTSP摄像头,这是使用上述代码的运行效果:

我做的FFmpeg开源C#封装库Sdcb.FFmpeg

示例6 读RTSP流并保存为mp4/mov文件

这个示例依赖于以下NuGet包:

  • Sdcb.FFmpeg 4.4.3
  • Sdcb.FFmpeg.runtime.windows-x64 4.4.3

完整代码示例(请点击展开):

// The example was initially written using Sdcb.FFmpeg 4.4.3 FFmpegLogger.LogWriter = (level, msg) => Console.Write(msg);  using FormatContext inFc = FormatContext.OpenInputUrl(Util.GetPassword("home-rtsp-ipc")); inFc.LoadStreamInfo(); MediaStream inAudioStream = inFc.GetAudioStream(); MediaStream inVideoStream = inFc.GetVideoStream(); long gpts_v = 0, gpts_a = 0, gdts_v = 0, gdts_a = 0;  while (!QueryCancelToken.IsCancellationRequested) { 	using FormatContext outFc = FormatContext.AllocOutput(formatName: "mov"); 	string dir = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Desktop), "rtsp", DateTime.Now.ToString("yyyy-MM-dd")); 	Directory.CreateDirectory(dir); 	using IOContext io = IOContext.OpenWrite(Path.Combine(dir, $"{DateTime.Now:HHmmss}.mov")); 	outFc.Pb = io;  	MediaStream videoStream = outFc.NewStream(Codec.FindEncoderById(inVideoStream.Codecpar!.CodecId)); 	videoStream.Codecpar!.CopyFrom(inVideoStream.Codecpar); 	videoStream.TimeBase = inVideoStream.RFrameRate.Inverse(); 	videoStream.SampleAspectRatio = inVideoStream.SampleAspectRatio;  	MediaStream audioStream = outFc.NewStream(Codec.FindEncoderById(inAudioStream.Codecpar!.CodecId)); 	audioStream.Codecpar!.CopyFrom(inAudioStream.Codecpar); 	audioStream.TimeBase = inAudioStream.TimeBase; 	audioStream.Codecpar.ChannelLayout = (ulong)ffmpeg.av_get_default_channel_layout(inAudioStream.Codecpar.Channels);  	outFc.WriteHeader(); 	 	FilterPackets(inFc.ReadPackets(inAudioStream.Index, inVideoStream.Index), videoFrameCount: 60 * 20) 		.WriteAll(outFc); 	outFc.WriteTrailer();  	IEnumerable<Packet> FilterPackets(IEnumerable<Packet> packets, int videoFrameCount) 	{ 		long pts_v = gpts_v, pts_a = gpts_a, dts_v = gdts_v, dts_a = gdts_a; 		long[] buffer = new long[200]; 		long ithreshold = -1; 		int videoFrame = 0;  		foreach (Packet pkt in packets) 		{ 			pkt.StreamIndex = pkt.StreamIndex == inAudioStream.Index ? 					audioStream.Index : 					videoStream.Index; 			if (pkt.StreamIndex == inAudioStream.Index) 			{ 				// audio 				(gpts_a, gdts_a, pkt.Pts, pkt.Dts) = (pkt.Pts, pkt.Dts, pkt.Pts - pts_a, pkt.Dts - dts_a); 				pkt.RescaleTimestamp(inAudioStream.TimeBase, audioStream.TimeBase); 			} 			else 			{ 				// video 				if (videoFrame < buffer.Length) 				{ 					buffer[videoFrame] = pkt.Data.Length; 					ithreshold = -1; 				} 				else if (videoFrame == buffer.Length) 				{ 					ithreshold = buffer.Order().ToArray()[buffer.Length / 2] * 4; 				} 				 				if (videoFrame >= videoFrameCount && pkt.Data.Length > ithreshold) 				{ 					break; 				}  				(gpts_v, gdts_v, pkt.Pts, pkt.Dts) = (pkt.Pts, pkt.Dts, pkt.Pts - pts_v, pkt.Dts - dts_v); 				pkt.RescaleTimestamp(inVideoStream.TimeBase, videoStream.TimeBase); 				videoFrame++; 			} 			yield return pkt; 		} 	} } 

这个程序可以全天候运行,运行后RTSP摄像头录的完整视频和音频,大约每1.5分钟对应一个视频文件,都会保存到桌面的这个文件夹中(如图):

我做的FFmpeg开源C#封装库Sdcb.FFmpeg

这样的话也许就有机会取代录机了~

总结与展望

我认为把东西做出来和把东西做好是有区别的,以前在C#里面东西也就是“能用”的状态,这和许多node.js或者python那样的极客玩家有本质区别,希望通过这样一个开源项目能向“.NET作为第一等公民”方向努力。

维护开源不易,喜欢的朋友请点个赞,赏个star:https://github.com/sdcb/Sdcb.FFmpeg

我也想能给自己立个flag,希望未来我可以封装FlyCVlibyuvx264基于libaom-av1,甚至也许有一点有机会做一个.NET版本的FFmpeg

喜欢的朋友 请关注我的微信公众号:【DotNet骚操作】

我做的FFmpeg开源C#封装库Sdcb.FFmpeg

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