目录
一、前景回顾
二、实现键盘输入的中断函数
三、编写键盘驱动
四、实现环形输入缓冲区
五、运行测试
上一回我们完成了锁的实现,并且利用锁优化了终端输出函数。这一回我们来实现键盘的输入,为后面的用户交互功能打好基础。
首先我们需要知道键盘是属于外设,所以对应的中断属于外部中断。在讲中断那一章节时,我们知道了外部中断的处理流程,不过对于键盘的输入中断,还需要增加一点点东西。
8048是键盘上的芯片,其主要任务就是监控哪个键被按下,一旦有按键信息,8048就将按键信息传递给键盘控制器8042(8042通常是Intel 8042或兼容芯片,集成在主机内部的主板上),再由8042发送中断信号给8259A。最重要的一点是,键盘的中断号。
我们可以看到键盘对应的是IR1口,这个是硬件上决定的,所以我们无法更改。除此之外,在我们的程序中,我们将IR0口的中断号设置为0x20,后面依次递增,所以我们可以知道键盘的中断号为0x21。这里我们不管按键信息如何,我们只需要知道一旦有按键按下,就会有中断触发,所以我们尝试写一下按键的中断处理函数。
在project/kernel目录下新建keyboard.c、keyboard.h文件,除此之外还需要修改interrupt.c文件。
1 #include "keyboard.h" 2 #include "print.h" 3 #include "interrupt.h" 4 #include "io.h" 5 #include "global.h" 6 #include "stdint.h" 7 8 #define KBD_BUF_PORT 0x60 9 10 static void intr_keyboard_handler(void) 11 { 12 put_str("kn"); 13 inb(KBD_BUF_PORT); 14 } 15 16 /*键盘初始化*/ 17 void keyboard_init(void) 18 { 19 put_str("keyboard init startn"); 20 register_handler(0x21, intr_keyboard_handler); 21 put_str("keyboard init donen"); 22 }
keyboard.c
1 #ifndef __KERNEL_KEYBOARD_H 2 #define __KERNEL_KEYBOARD_H 3 4 void keyboard_init(void); 5 static void intr_keyboard_handler(void); 6 #endif
keyboard.h
1 ... 2 3 /* 初始化可编程中断控制器8259A */ 4 static void pic_init(void) { 5 /* 初始化主片 */ 6 outb (PIC_M_CTRL, 0x11); // ICW1: 边沿触发,级联8259, 需要ICW4. 7 outb (PIC_M_DATA, 0x20); // ICW2: 起始中断向量号为0x20,也就是IR[0-7] 为 0x20 ~ 0x27. 8 outb (PIC_M_DATA, 0x04); // ICW3: IR2接从片. 9 outb (PIC_M_DATA, 0x01); // ICW4: 8086模式, 正常EOI 10 11 /* 初始化从片 */ 12 outb (PIC_S_CTRL, 0x11); // ICW1: 边沿触发,级联8259, 需要ICW4. 13 outb (PIC_S_DATA, 0x28); // ICW2: 起始中断向量号为0x28,也就是IR[8-15] 为 0x28 ~ 0x2F. 14 outb (PIC_S_DATA, 0x02); // ICW3: 设置从片连接到主片的IR2引脚 15 outb (PIC_S_DATA, 0x01); // ICW4: 8086模式, 正常EOI 16 17 /*只打开键盘中断*/ 18 outb (PIC_M_DATA, 0xfd); 19 outb (PIC_S_DATA, 0xff); 20 21 put_str("pic_init donen"); 22 } 23 24 ...
interrupt.c
最后编译运行,可以看到我们一旦按下按键,屏幕便会打印信息,而且释放按键也会打印信息。当然这是后面需要讲解的内容,总之到现在,我们已经成功实现了按键的中断处理函数。
现在来说说为什么按下按键和释放按键都会触发中断。其实这是硬件所决定的,一个键的状态要么是按下,要么是弹起,因此一个按键有两个编码,按键被按下时的编码是通码,按键被释放时的编码是断码。
无论是按下键或是松开键,当键的状态改变后,键盘中的8048芯片把按键对应的扫描码(通码或者断码)发送到主板上的8042芯片,由8042处理后保存在自己的寄存器中,然后向8259A发送中断信号,这样处理器便去执行键盘中断处理程序,将8042处理过的扫描码从它的寄存器中读取出来,随后将扫描码转换成对应的ASCII码。
所以我们的函数中需要自己完善这么一个映射关系,也就是扫描码到ASCII码的映射。这里就偷懒直接抄书上的,我也没有去仔细看了,总之能知道整个流程就行了。
所以进一步完善我们的keyboard.c文件如下。
1 #include "keyboard.h" 2 #include "print.h" 3 #include "interrupt.h" 4 #include "io.h" 5 #include "global.h" 6 #include "stdint.h" 7 #include "ioqueue.h" 8 9 #define KBD_BUF_PORT 0x60 10 11 /*用转移字符定义部分控制字符*/ 12 #define esc ' 33' 13 #define backspace 'b' 14 #define tab 't' 15 #define enter 'r' 16 #define delete ' 177' 17 18 /*以下不可见字符一律为0*/ 19 #define char_invisible 0 20 #define ctrl_l_char char_invisible 21 #define ctrl_r_char char_invisible 22 #define shift_l_char char_invisible 23 #define shift_r_char char_invisible 24 #define alt_l_char char_invisible 25 #define alt_r_char char_invisible 26 #define caps_lock_char char_invisible 27 28 /*定义控制字符的通码和断码*/ 29 #define shift_l_make 0x2a 30 #define shift_r_make 0x36 31 #define alt_l_make 0x38 32 #define alt_r_make 0xe038 33 #define alt_r_break 0xe0b8 34 #define ctrl_l_make 0x1d 35 #define ctrl_r_make 0xe01d 36 #define ctrl_r_break 0xe09d 37 #define caps_lock_make 0x3a 38 39 /*定义以下变量记录相应键是否按下的状态*/ 40 static bool ctrl_status, shift_status, alt_status, caps_lock_status, ext_scancode; 41 42 43 /*以通码make_code为索引的二维数组*/ 44 static char keymap[][2] = { 45 /*扫描码未与shift组合*/ 46 /* 0x00 */ {0, 0}, 47 /* 0x01 */ {esc, esc}, 48 /* 0x02 */ {'1', '!'}, 49 /* 0x03 */ {'2', '@'}, 50 /* 0x04 */ {'3', '#'}, 51 /* 0x05 */ {'4', '$'}, 52 /* 0x06 */ {'5', '%'}, 53 /* 0x07 */ {'6', '^'}, 54 /* 0x08 */ {'7', '&'}, 55 /* 0x09 */ {'8', '*'}, 56 /* 0x0A */ {'9', '('}, 57 /* 0x0B */ {'0', ')'}, 58 /* 0x0C */ {'-', '_'}, 59 /* 0x0D */ {'=', '+'}, 60 /* 0x0E */ {backspace, backspace}, 61 /* 0x0F */ {tab, tab}, 62 /* 0x10 */ {'q', 'Q'}, 63 /* 0x11 */ {'w', 'W'}, 64 /* 0x12 */ {'e', 'E'}, 65 /* 0x13 */ {'r', 'R'}, 66 /* 0x14 */ {'t', 'T'}, 67 /* 0x15 */ {'y', 'Y'}, 68 /* 0x16 */ {'u', 'U'}, 69 /* 0x17 */ {'i', 'I'}, 70 /* 0x18 */ {'o', 'O'}, 71 /* 0x19 */ {'p', 'P'}, 72 /* 0x1A */ {'[', '{'}, 73 /* 0x1B */ {']', '}'}, 74 /* 0x1C */ {enter, enter}, 75 /* 0x1D */ {ctrl_l_char, ctrl_l_char}, 76 /* 0x1E */ {'a', 'A'}, 77 /* 0x1F */ {'s', 'S'}, 78 /* 0x20 */ {'d', 'D'}, 79 /* 0x21 */ {'f', 'F'}, 80 /* 0x22 */ {'g', 'G'}, 81 /* 0x23 */ {'h', 'H'}, 82 /* 0x24 */ {'j', 'J'}, 83 /* 0x25 */ {'k', 'K'}, 84 /* 0x26 */ {'l', 'L'}, 85 /* 0x27 */ {';', ':'}, 86 /* 0x28 */ {''', '"'}, 87 /* 0x29 */ {'`', '~'}, 88 /* 0x2A */ {shift_l_char, shift_l_char}, 89 /* 0x2B */ {'\', '|'}, 90 /* 0x2C */ {'z', 'Z'}, 91 /* 0x2D */ {'x', 'X'}, 92 /* 0x2E */ {'c', 'C'}, 93 /* 0x2F */ {'v', 'V'}, 94 /* 0x30 */ {'b', 'B'}, 95 /* 0x31 */ {'n', 'N'}, 96 /* 0x32 */ {'m', 'M'}, 97 /* 0x33 */ {',', '<'}, 98 /* 0x34 */ {'.', '>'}, 99 /* 0x35 */ {'/', '?'}, 100 /* 0x36 */ {shift_r_char, shift_r_char}, 101 /* 0x37 */ {'*', '*'}, 102 /* 0x38 */ {alt_l_char, alt_l_char}, 103 /* 0x39 */ {' ', ' '}, 104 /* 0x3A */ {caps_lock_char, caps_lock_char} 105 }; 106 107 /*键盘中断处理程序*/ 108 static void intr_keyboard_handler(void) 109 { 110 bool ctrl_down_last = ctrl_status; 111 bool shift_down_last = shift_status; 112 bool caps_lock_last = caps_lock_status; 113 114 115 bool break_code; 116 uint16_t scancode = inb(KBD_BUF_PORT); 117 118 /*若扫描码scancode是以e0开头的,表示此键的按下将产生多个扫描码 119 所以马上结束此次中断处理函数,等待下一个扫描码进入*/ 120 if (scancode == 0xe0) { 121 ext_scancode = true; 122 return; 123 } 124 125 /*如果赏赐是以0xe0开头的,将扫描码合并*/ 126 if (ext_scancode) { 127 scancode = ((0xe00) | scancode); 128 ext_scancode = false; 129 } 130 131 break_code = ((scancode & 0x0080) != 0); 132 if (break_code) { 133 uint16_t make_code = (scancode &= 0xff7f); //多字节不处理 134 if(make_code == ctrl_l_make || make_code == ctrl_r_make) { 135 ctrl_status = false; 136 } 137 else if (make_code == shift_l_make || make_code == shift_r_make) { 138 shift_status = false; 139 } 140 else if (make_code == alt_l_make || make_code == alt_r_make) { 141 alt_status = false; 142 } 143 return; 144 } 145 else if((scancode > 0x00 && scancode < 0x3b) || (scancode == alt_r_make) || (scancode == ctrl_r_make)) { 146 bool shift = false; //先默认设置成false 147 if ((scancode < 0x0e) || (scancode == 0x29) || (scancode == 0x1a) || 148 (scancode == 0x1b) || (scancode == 0x2b) || (scancode == 0x27) || 149 (scancode == 0x28) || (scancode == 0x33) || (scancode == 0x34) || 150 (scancode == 0x35)) 151 { 152 if (shift_down_last) { 153 shift = true; 154 } 155 } else { 156 if (shift_down_last && caps_lock_last) { 157 shift = false; //效果确实是这样子的 我试了一下 158 } 159 else if(shift_down_last || caps_lock_last) { 160 shift = true; //其中任意一个都是大写的作用 161 } 162 else shift = false; 163 } 164 165 uint8_t index = (scancode & 0x00ff); 166 char cur_char = keymap[index][shift]; 167 168 put_char(cur_char); 169 } 170 return; 171 } 172 173 174 /*键盘初始化*/ 175 void keyboard_init(void) 176 { 177 put_str("keyboard init startn"); 178 register_handler(0x21, intr_keyboard_handler); 179 put_str("keyboard init donen"); 180 }
keyboard.c
此时可以发现,我们在键盘上按下键,屏幕上能相应地输出字符。
虽然我们已经实现了键盘驱动,但是目前能实现的功能仅仅是在屏幕上输出我们所按下的按键,但是并没有什么实用的地方。我们在键盘上操作是为了能和系统进行交互,而交互过程一般都是键入各种shell命令,然后shell解析并且执行。
所以我们需要实现一个缓冲区,在按键的中断处理函数中将输入的按键信息保存在缓冲区中,将来实现的shell进程在该缓冲区中读取数据并且输出到屏幕上,等到我们按下了回车后,就将前面读取到的字符解析去处理。虽然我们还没有实现shell进程,但是我们可以新建线程来读取数据,测试缓冲区的功能。
所以下面的代码便是实现缓冲区,在project/kernel目录下新建ioqueue.c和ioqueue.h文件。
1 #include "ioqueue.h" 2 #include "interrupt.h" 3 #include "global.h" 4 #include "debug.h" 5 #include "thread.h" 6 #include "stdbool.h" 7 #include "stddef.h" 8 9 /*初始化io队列ioq*/ 10 void ioqueue_init(struct ioqueue *ioq) 11 { 12 lock_init(&ioq->lock); 13 ioq->consumer = ioq->producer = NULL; 14 ioq->head = ioq->tail = 0; /*队列的首尾指针都指向缓冲区数组的第0个位置*/ 15 } 16 17 /*返回pos在缓冲区的下一个位置*/ 18 static int32_t next_pos(int32_t pos) 19 { 20 return ((pos + 1) % bufsize); 21 } 22 23 /*判断队列是否已满*/ 24 bool ioq_full(struct ioqueue *ioq) 25 { 26 //return ((ioq->head + 1) % bufsize == ioq->tail) ? true : false; 27 ASSERT(intr_get_status() == INTR_OFF); 28 return next_pos(ioq->head) == ioq->tail; 29 } 30 31 /*判断队列是否为空*/ 32 bool ioq_empty(struct ioqueue *ioq) 33 { 34 ASSERT(intr_get_status() == INTR_OFF); 35 return ioq->head == ioq->tail; 36 } 37 38 /*使当前生产者或消费者在此缓冲区上等待*/ 39 static void ioq_wait(struct task_struct **waiter) 40 { 41 ASSERT(*waiter == NULL && waiter != NULL); 42 *waiter = running_thread(); 43 thread_block(TASK_BLOCKED); 44 } 45 46 /*唤醒waiter*/ 47 static void wakeup(struct task_struct **waiter) 48 { 49 ASSERT(*waiter != NULL); 50 thread_unblock(*waiter); 51 *waiter = NULL; 52 } 53 54 55 /*消费者从ioq队列中获取一个字符*/ 56 char ioq_getchar(struct ioqueue *ioq) 57 { 58 ASSERT(intr_get_status() == INTR_OFF); 59 60 while (ioq_empty(ioq)) { 61 lock_acquire(&ioq->lock); 62 ioq_wait(&ioq->consumer); 63 lock_release(&ioq->lock); 64 } 65 66 char byte = ioq->buf[ioq->tail]; 67 ioq->tail = next_pos(ioq->tail); 68 69 if (ioq->producer != NULL) { 70 wakeup(&ioq->producer); 71 } 72 return byte; 73 } 74 75 76 /*生产者往ioq队列中写入一个字符byte*/ 77 void ioq_putchar(struct ioqueue *ioq, char byte) 78 { 79 while (ioq_full(ioq)) { 80 lock_acquire(&ioq->lock); 81 ioq_wait(&ioq->producer); 82 lock_release(&ioq->lock); 83 } 84 ioq->buf[ioq->head] = byte; 85 ioq->head = next_pos(ioq->head); 86 87 if (ioq->consumer != NULL) { 88 wakeup(&ioq->consumer); 89 } 90 }
ioqueue.c
1 #ifndef __KERNEL_IOQUEUE_H 2 #define __KERNEL_IOQUEUE_H 3 #include "sync.h" 4 #include "stdint.h" 5 6 #define bufsize 64 7 8 /*环形队列*/ 9 struct ioqueue { 10 /*生产者消费问题*/ 11 struct lock lock; 12 struct task_struct *producer; 13 struct task_struct *consumer; 14 char buf[bufsize]; 15 int32_t head; 16 int32_t tail; 17 }; 18 19 void ioq_putchar(struct ioqueue *ioq, char byte); 20 char ioq_getchar(struct ioqueue *ioq); 21 static void wakeup(struct task_struct **waiter); 22 static void ioq_wait(struct task_struct **waiter); 23 bool ioq_empty(struct ioqueue *ioq); 24 bool ioq_full(struct ioqueue *ioq); 25 static int32_t next_pos(int32_t pos); 26 void ioqueue_init(struct ioqueue *ioq); 27 28 #endif
ioqueue.h
上面我们已经实现了环形输入缓冲区,接下来我们在main函数中新建两个线程,这两个线程不停地从缓冲区中一个字节一个字节地取数据,如果没有便阻塞,直到缓冲区中又有数据。除此之外还需要修改interrupt.c文件,我们前面只开启了键盘中断,现在加入线程调度,所以需要开启时钟中断。修改的代码一并如下:
1 ... 2 3 /* 初始化可编程中断控制器8259A */ 4 static void pic_init(void) { 5 /* 初始化主片 */ 6 outb (PIC_M_CTRL, 0x11); // ICW1: 边沿触发,级联8259, 需要ICW4. 7 outb (PIC_M_DATA, 0x20); // ICW2: 起始中断向量号为0x20,也就是IR[0-7] 为 0x20 ~ 0x27. 8 outb (PIC_M_DATA, 0x04); // ICW3: IR2接从片. 9 outb (PIC_M_DATA, 0x01); // ICW4: 8086模式, 正常EOI 10 11 /* 初始化从片 */ 12 outb (PIC_S_CTRL, 0x11); // ICW1: 边沿触发,级联8259, 需要ICW4. 13 outb (PIC_S_DATA, 0x28); // ICW2: 起始中断向量号为0x28,也就是IR[8-15] 为 0x28 ~ 0x2F. 14 outb (PIC_S_DATA, 0x02); // ICW3: 设置从片连接到主片的IR2引脚 15 outb (PIC_S_DATA, 0x01); // ICW4: 8086模式, 正常EOI 16 17 /*打开键盘和时钟中断*/ 18 outb (PIC_M_DATA, 0xfc); 19 outb (PIC_S_DATA, 0xff); 20 21 put_str("pic_init donen"); 22 } 23 24 ...
interrupt.c
1 #include "print.h" 2 #include "init.h" 3 #include "memory.h" 4 #include "thread.h" 5 #include "list.h" 6 #include "interrupt.h" 7 #include "console.h" 8 #include "ioqueue.h" 9 #include "keyboard.h" 10 11 void k_thread_a(void *arg); 12 void k_thread_b(void *arg); 13 14 int main(void) 15 { 16 put_str("HELLO KERNELn"); 17 init_all(); 18 thread_start("k_thread_a", 31, k_thread_a, "ThreadA_"); 19 thread_start("k_thread_b", 8, k_thread_b, "ThreadB_"); 20 intr_enable(); 21 while(1); 22 } 23 24 /*在线程中运行的函数k_thread_a*/ 25 void k_thread_a(void *arg) 26 { 27 char *para = arg; 28 while(1) { 29 enum intr_status old_status = intr_disable(); 30 if (!ioq_empty(&kbd_buf)) { 31 console_put_str(arg); 32 char byte = ioq_getchar(&kbd_buf); 33 console_put_char(byte); 34 console_put_str("n"); 35 } 36 intr_set_status(old_status); 37 } 38 } 39 40 /*在线程中运行的函数k_thread_b*/ 41 void k_thread_b(void *arg) 42 { 43 char *para = arg; 44 while(1) { 45 enum intr_status old_status = intr_disable(); 46 if (!ioq_empty(&kbd_buf)) { 47 console_put_str(arg); 48 char byte = ioq_getchar(&kbd_buf); 49 console_put_char(byte); 50 console_put_str("n"); 51 } 52 intr_set_status(old_status); 53 } 54 }
main.c
1 #ifndef __KERNEL_KEYBOARD_H 2 #define __KERNEL_KEYBOARD_H 3 4 void keyboard_init(void); 5 static void intr_keyboard_handler(void); 6 extern struct ioqueue kbd_buf; 7 #endif
keyboard.h
1 #include "init.h" 2 #include "print.h" 3 #include "interrupt.h" 4 #include "timer.h" 5 #include "memory.h" 6 #include "thread.h" 7 #include "list.h" 8 #include "console.h" 9 #include "keyboard.h" 10 11 void init_all(void) 12 { 13 put_str("init_alln"); 14 idt_init(); 15 timer_init(); 16 mem_init(); 17 thread_init(); 18 console_init(); 19 keyboard_init(); 20 }
init.c
1 #include "keyboard.h" 2 #include "print.h" 3 #include "interrupt.h" 4 #include "io.h" 5 #include "global.h" 6 #include "stdint.h" 7 #include "ioqueue.h" 8 9 #define KBD_BUF_PORT 0x60 10 11 /*用转移字符定义部分控制字符*/ 12 #define esc ' 33' 13 #define backspace 'b' 14 #define tab 't' 15 #define enter 'r' 16 #define delete ' 177' 17 18 /*以下不可见字符一律为0*/ 19 #define char_invisible 0 20 #define ctrl_l_char char_invisible 21 #define ctrl_r_char char_invisible 22 #define shift_l_char char_invisible 23 #define shift_r_char char_invisible 24 #define alt_l_char char_invisible 25 #define alt_r_char char_invisible 26 #define caps_lock_char char_invisible 27 28 /*定义控制字符的通码和断码*/ 29 #define shift_l_make 0x2a 30 #define shift_r_make 0x36 31 #define alt_l_make 0x38 32 #define alt_r_make 0xe038 33 #define alt_r_break 0xe0b8 34 #define ctrl_l_make 0x1d 35 #define ctrl_r_make 0xe01d 36 #define ctrl_r_break 0xe09d 37 #define caps_lock_make 0x3a 38 39 /*定义以下变量记录相应键是否按下的状态*/ 40 static bool ctrl_status, shift_status, alt_status, caps_lock_status, ext_scancode; 41 42 struct ioqueue kbd_buf; 43 44 /*以通码make_code为索引的二维数组*/ 45 static char keymap[][2] = { 46 /*扫描码未与shift组合*/ 47 /* 0x00 */ {0, 0}, 48 /* 0x01 */ {esc, esc}, 49 /* 0x02 */ {'1', '!'}, 50 /* 0x03 */ {'2', '@'}, 51 /* 0x04 */ {'3', '#'}, 52 /* 0x05 */ {'4', '$'}, 53 /* 0x06 */ {'5', '%'}, 54 /* 0x07 */ {'6', '^'}, 55 /* 0x08 */ {'7', '&'}, 56 /* 0x09 */ {'8', '*'}, 57 /* 0x0A */ {'9', '('}, 58 /* 0x0B */ {'0', ')'}, 59 /* 0x0C */ {'-', '_'}, 60 /* 0x0D */ {'=', '+'}, 61 /* 0x0E */ {backspace, backspace}, 62 /* 0x0F */ {tab, tab}, 63 /* 0x10 */ {'q', 'Q'}, 64 /* 0x11 */ {'w', 'W'}, 65 /* 0x12 */ {'e', 'E'}, 66 /* 0x13 */ {'r', 'R'}, 67 /* 0x14 */ {'t', 'T'}, 68 /* 0x15 */ {'y', 'Y'}, 69 /* 0x16 */ {'u', 'U'}, 70 /* 0x17 */ {'i', 'I'}, 71 /* 0x18 */ {'o', 'O'}, 72 /* 0x19 */ {'p', 'P'}, 73 /* 0x1A */ {'[', '{'}, 74 /* 0x1B */ {']', '}'}, 75 /* 0x1C */ {enter, enter}, 76 /* 0x1D */ {ctrl_l_char, ctrl_l_char}, 77 /* 0x1E */ {'a', 'A'}, 78 /* 0x1F */ {'s', 'S'}, 79 /* 0x20 */ {'d', 'D'}, 80 /* 0x21 */ {'f', 'F'}, 81 /* 0x22 */ {'g', 'G'}, 82 /* 0x23 */ {'h', 'H'}, 83 /* 0x24 */ {'j', 'J'}, 84 /* 0x25 */ {'k', 'K'}, 85 /* 0x26 */ {'l', 'L'}, 86 /* 0x27 */ {';', ':'}, 87 /* 0x28 */ {''', '"'}, 88 /* 0x29 */ {'`', '~'}, 89 /* 0x2A */ {shift_l_char, shift_l_char}, 90 /* 0x2B */ {'\', '|'}, 91 /* 0x2C */ {'z', 'Z'}, 92 /* 0x2D */ {'x', 'X'}, 93 /* 0x2E */ {'c', 'C'}, 94 /* 0x2F */ {'v', 'V'}, 95 /* 0x30 */ {'b', 'B'}, 96 /* 0x31 */ {'n', 'N'}, 97 /* 0x32 */ {'m', 'M'}, 98 /* 0x33 */ {',', '<'}, 99 /* 0x34 */ {'.', '>'}, 100 /* 0x35 */ {'/', '?'}, 101 /* 0x36 */ {shift_r_char, shift_r_char}, 102 /* 0x37 */ {'*', '*'}, 103 /* 0x38 */ {alt_l_char, alt_l_char}, 104 /* 0x39 */ {' ', ' '}, 105 /* 0x3A */ {caps_lock_char, caps_lock_char} 106 }; 107 108 /*键盘中断处理程序*/ 109 static void intr_keyboard_handler(void) 110 { 111 bool ctrl_down_last = ctrl_status; 112 bool shift_down_last = shift_status; 113 bool caps_lock_last = caps_lock_status; 114 115 116 bool break_code; 117 uint16_t scancode = inb(KBD_BUF_PORT); 118 119 /*若扫描码scancode是以e0开头的,表示此键的按下将产生多个扫描码 120 所以马上结束此次中断处理函数,等待下一个扫描码进入*/ 121 if (scancode == 0xe0) { 122 ext_scancode = true; 123 return; 124 } 125 126 /*如果赏赐是以0xe0开头的,将扫描码合并*/ 127 if (ext_scancode) { 128 scancode = ((0xe00) | scancode); 129 ext_scancode = false; 130 } 131 132 break_code = ((scancode & 0x0080) != 0); 133 if (break_code) { 134 uint16_t make_code = (scancode &= 0xff7f); //多字节不处理 135 if(make_code == ctrl_l_make || make_code == ctrl_r_make) { 136 ctrl_status = false; 137 } 138 else if (make_code == shift_l_make || make_code == shift_r_make) { 139 shift_status = false; 140 } 141 else if (make_code == alt_l_make || make_code == alt_r_make) { 142 alt_status = false; 143 } 144 return; 145 } 146 else if((scancode > 0x00 && scancode < 0x3b) || (scancode == alt_r_make) || (scancode == ctrl_r_make)) { 147 bool shift = false; //先默认设置成false 148 if ((scancode < 0x0e) || (scancode == 0x29) || (scancode == 0x1a) || 149 (scancode == 0x1b) || (scancode == 0x2b) || (scancode == 0x27) || 150 (scancode == 0x28) || (scancode == 0x33) || (scancode == 0x34) || 151 (scancode == 0x35)) 152 { 153 if (shift_down_last) { 154 shift = true; 155 } 156 } else { 157 if (shift_down_last && caps_lock_last) { 158 shift = false; //效果确实是这样子的 我试了一下 159 } 160 else if(shift_down_last || caps_lock_last) { 161 shift = true; //其中任意一个都是大写的作用 162 } 163 else shift = false; 164 } 165 166 uint8_t index = (scancode & 0x00ff); 167 char cur_char = keymap[index][shift]; 168 169 if (cur_char) { 170 if (!ioq_full(&kbd_buf)) { 171 ioq_putchar(&kbd_buf, cur_char); 172 } 173 return; 174 } 175 176 if(scancode == ctrl_l_make || scancode == ctrl_r_make) 177 ctrl_status = true; 178 else if(scancode == shift_l_make || scancode == shift_r_make) 179 shift_status = true; 180 else if(scancode == alt_l_make || scancode == alt_r_make) 181 alt_status = true; 182 else if(scancode == caps_lock_make) 183 caps_lock_status = !caps_lock_status; 184 else put_str("unknown keyn"); 185 } 186 return; 187 } 188 189 190 /*键盘初始化*/ 191 void keyboard_init(void) 192 { 193 put_str("keyboard init startn"); 194 ioqueue_init(&kbd_buf); 195 register_handler(0x21, intr_keyboard_handler); 196 put_str("keyboard init donen"); 197 }
keyboard.c
本回到此结束,预知后事如何,请看下回分解。